Lava Cap is based on Oilcap, using a larger grid and some new types of pipe segments. Gameplay takes place in a 17×11 grid that starts out empty, except for the starting point. Pipe segments appear at the bottom of the screen and can be placed anywhere on the grid, but no sections can be skipped, meaning that every segment must be placed somewhere, even if it is unwanted. The pipes must be arranged to create a path for lava that begins to flow at the end of a countdown. Pipe segments can be placed on top of other segments, such as discarded segments that are now in the way, but there it takes time for the new segment to replace the old one. Points are scored for the total distance the lava travels. The lava slowly makes its way through the pipeline until it reaches a dead end, at which time points are subtracted for unused pipe segments, and the score achieved is compared to the score required to advance to the next level. As the levels gets harder, barriers and one-way segments are added to the grid, and special segments randomly appear that award points if they are used as part of the pipeline. Some levels have an ending point which the lava must enter in order to advance to the next level. There are an infinite number of levels in this game, with only the first 12 levels playable in the shareware version.
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|Lava Cap v1.1 Shareware (90,303 bytes)||2 August 1992||DOS||Play online|
|Lava Cap v1.0 Shareware (83,681 bytes)||4 February 1992||DOS|
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Soleau Software no longer sells this game.