Oilcap takes place in a 11×8 grid that starts out empty, except for the starting point. Pipe segments appear at the bottom of the screen and can be placed anywhere on the grid, but no sections can be skipped, meaning that every segment must be placed somewhere, even if it is unwanted. The pipes must be arranged to create a path for oil that begins to flow at the end of a countdown. Pipe segments can be placed on top of other segments, such as discarded segments that are now in the way, but there it takes time for the new segment to replace the old one. Points are scored for the total distance the oil travels. The oil slowly makes its way through the pipeline until it reaches a dead end, at which time points are subtracted for unused pipe segments, and the score achieved is compared to the score required to advance to the next level. As the levels gets harder, holes start to appear on the grid, and special segments randomly appear that award points if they are used as part of the pipeline. Some levels have an ending point which the oil must enter in order to advance to the next level. There are an infinite number of levels in this game, with only the first 12 levels playable in the shareware version.
Added by DOSGuy
|Oilcap v7.1 Shareware (132,794 bytes)||1 April 1996||DOS||Play online|
|Oilcap v7.0 Shareware (128,320 bytes)||1 February 1995||DOS|
|Oilcap v6.2 Shareware (119,813 bytes)||1 March 1994||DOS|
|Oilcap v6.1 Shareware (113,928 bytes)||1 September 1993||DOS|
|Oilcap v6.0 Shareware (101,935 bytes)||2 August 1992||DOS|
|Oilcap v5.0 Shareware (82,244 bytes)||12 October 1991||DOS|
|Oilcap v4.0 Shareware (86,275 bytes)||8 May 1991||DOS|
|Oilcap v1.0 Shareware (86,150 bytes)||15 March 1991||DOS|
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Soleau Software still sells the registered version of this game for $12 by download.