Lemmings quickly became the fastest-selling Amiga game of all time, and was soon ported to every possible platform. To capitalize on this success, DMA Design created 100 more levels and released them as Oh No! More Lemmings. There were few changes to the engine, or even bug fixes. The new levels were considered to be generally harder than the levels in the original game. Lemmings are little guys with green hair who walk in a straight line until they bump into something or die, usually by falling off a cliff. Lemmings can be assigned tasks to perform from one of eight modes: climber, floater, blocker, builder, basher, miner, digger, and exploder. Players must use these modes to guide a required percentage of their lemmings to the exit, overcoming barriers, falls, and traps, all within a time limit. Lemmings splatter if they fall too far, get crushed, juiced, or decapitated by traps, and can blow themselves to bits, individually or en masse, in hilariously gruesome detail, which is a favorite feature of many players, and lessens the frustration of failure. Advanced problem solving and reflexes are necessary to save the lemmings. The game uses Mode 10h for the title screen and Mode 0Dh for levels regardless of whether you select EGA or VGA for graphics – which are both 16-color modes – but choosing VGA allows the game to choose the 16 colors from VGA's 256K color palette. Additionally, if "High Performance PC" is chosen, the game changes the palette colors mid-frame so that the HUD in the bottom 20% of the screen can use different colors, resulting in images that have more than 16 colors while in a 16-color mode. DOSBox only displays this effect correctly if machine is set to "vgaonly". The shareware version includes one level from each difficulty level. There are 100 levels in this game, with only 5 playable in the shareware version.
In 1991, DMA Design released a "1991 Christmas Edition" of Lemmings – called Xmas Lemmings on the title screen – to promote Oh No! More Lemmings. Gameplay is unchanged, except that the lemmings are dressed like Santa Claus, and Christmas music plays in the background. The first two levels are original levels featuring snow and Christmas-inspired items like snowmen and fireplaces but, unfortunately, they're of the "send someone ahead to create the path, then wait for everyone to march across the level" variety. The next two levels are taken from Oh No! More Lemmings, but are updated to feature the Santa lemmings. The 1991 Christmas Edition includes a Tandy option. There are 4 levels in the 1991 Christmas Edition.
In 1992, DMA Design released a "1992 Holiday Edition". All of the levels in the 1992 demo are original levels featuring snow and Christmas-inspired items like snowmen and fireplaces. The first level is perhaps the easiest Lemmings level ever: with only one type of action available, you don't even have to guess at the correct strategy! The fourth level is perhaps the most difficult Lemmings level ever, not necessarily in terms of figuring out the winning strategy, but because almost every action must be executed at an exact location and can't be off by a single pixel; the Lemmings will fall or run out of resources if any action isn't executed perfectly. As far as I'm concerned, requiring that level of perfection is unnecessary and ruins the fun factor of the game. The two middle levels offer a decent challenge somewhere between the two extremes. There are 4 levels in the 1992 Holiday Edition.
Added by DOSGuy
|Oh No! More Lemmings Demo (203,628 bytes)||1991-11-28||DOS|
|Xmas Lemmings: 1991 Christmas Edition Demo (227,784 bytes)||xxxx||DOS||Play online|
|Xmas Lemmings: 1992 Holiday Edition Demo (163,029 bytes)||xxxx||DOS||Play online|
DMA Design originally released this game under a freeware license.
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Xmas Lemmings: 1992 Holiday Edition
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