The game that started it all! Lemmings are little guys with green hair who walk in a straight line until they bump into something or die, usually by falling off a cliff. Lemmings can be assigned tasks to perform from one of eight modes: climber, floater, blocker, builder, basher, miner, digger, and exploder. Players must use these modes to guide a required percentage of their lemmings to the exit, overcoming barriers, falls, and traps, all within a time limit. Lemmings splatter if they fall too far, get crushed, juiced, or decapitated by traps, and can blow themselves to bits, individually or en masse, in hilariously gruesome detail, which is a favorite feature of many players, and lessens the frustration of failure. Advanced problem solving and reflexes are necessary to save the lemmings. The game uses Mode 10h for the title screen and Mode 0Dh for levels regardless of whether you select EGA or VGA for graphics – which are both 16-color modes – but choosing VGA allows the game to choose the 16 colors from VGA's 256K color palette. Additionally, unless "compatibility mode" is selected, the game changes the palette colors mid-frame so that the HUD in the bottom 20% of the screen can use different colors, resulting in images that have more than 16 colors while in a 16-color mode. DOSBox only displays this effect correctly if machine is set to "vgaonly". The shareware version was released in advance of the full version as a "four level taster", and includes one level from each difficulty level. There are 120 levels in this game, with only 4 playable in the shareware version.
Added by DOSGuy
|Lemmings Shareware (244157 bytes)||xxxx||DOS||Play online|
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