Ant Run takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a crossing path. The ant enters the maze through a starting point inside the maze, and you have ten seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the ant has a clear passage ahead of it at all times. Segments turn yellow as the ant passes through them, preventing it from using them again, except for the crossing paths. Holes at both ends of each column and row wrap around to the hole on the opposite side. A progress meter counts the distance the ant has moved until it resets at 20 inches. Once it resets, the unusable segments of the path will be reset the next time the ant goes through a hole, and one segment of the maze will disappear. A certain score must be achieved in each level in order to advance. A "Fast" button causes the ant to move more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the ant reaches a hole or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which one the ant will come out of. Some levels have an ending point which the ant must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing trivia about ants before each level. There are an infinite number of levels in this game, with only the first 7 playable in the shareware version.
Added by DOSGuy
|Ant Run v3.0 Shareware (141,605 bytes)||1 April 1996||DOS||Play online|
|Ant Run v2.3 Shareware (140,911 bytes)||15 August 1995||DOS|
|Ant Run v2.1 Shareware (140,117 bytes)||1 February 1995||DOS|
|Ant Run v1.1 Shareware (145,267 bytes)||7 November 1993||DOS|
|Ant Run v2.0 Shareware (139,108 bytes)||1 March 1993||DOS|
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Soleau Software still sells the registered version of this game for $12 by download.