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Floyd's Bumpershoot   1999
User rating: No rating Win16 Win9x Shareware (partial game) Puzzle
Developed by Everett Kaser Software
Published by Everett Kaser Software
Screenshot

Floyd's Bumpershoot is a puzzle game where the goal is to deduce where bumpers are on a pool table. You hit a ball across the table vertically or horizontally and see where the ball comes out. The ball may hit three kinds of barriers. Flippers deflect the ball at a 90 degree angle, and flip so that the deflect the ball in the opposite direction each time. Deflectors bounce the ball straight back, and holes swallow the ball completely. Seeing where the ball comes after shooting multiple times from different directions eventually allows the player to deduce where the barriers are. It's really quite a clever concept, but starts at a difficulty level which should be playable for most people. There are 65 536 puzzles for each of three table sizes, plus custom sizes, with only the first 12 puzzles for each table type playable in the shareware version.

Downloads

Complete version history:

Floyd's Bumpershoot v2.0 Shareware (1465k) 3 December 2007 Win9x
Floyd's Bumpershoot v1.0 Shareware (402k) 30 January 1999 Win16

Availability

Everett Kaser Software still sells this game for $19.95 by download or CD-ROM.

Honeycomb Hotel   1999
User rating: No rating Win16 Win9x Shareware (partial game) Puzzle
Developed by Everett Kaser Software
Published by Everett Kaser Software
Screenshot

At first glance, Honeycomb Hotel is the third game in the Sherlock series. Instead of a square, Honeycomb Hotel uses a hexagonal playing area composed of hexagons, and the player must use the provided clues to deduce what season, flower, beehive, vegetable, animal, letter or insect goes in each space. The twist is that the bee has walked across each hexagon in the honeycomb, and you also have to figure out the path it took. Hints will tell you where a picture is relative to other pictures – with or without telling you if there is a path or a wall between them – or what path passes through that space. Since each space must have an entry point and an exit point, you can draw four walls around each space to indicate what path the bee didn't take, and this can be used to deduce what path it did take. The dual challenges don't necessarily make the game more difficult, since knowing the path can also help you deduce what goes in each space, but it does seem to make the game more fun. Another ingenious new feature is the "what if" mode, which allows you to try out what would happen if you made an assumption the contents of a space or the path taken through the honeycomb, which can then be discarded without making any changes to the board, for those who need some help visualizing the outcome of an assumption in their head. The board can look a bit intimidating to a first time player, but reduce the board to the smallest size and the game is incredibly easy, and you can quickly work your way up to the largest size. There are 65 536 puzzles in each of three of board sizes in this game, with only 24 from each size playable in the shareware version.

Downloads

Complete version history:

Honeycomb Hotel v2.0 Shareware (1534k) 21 November 2006 Win9x
Honeycomb Hotel v1.0a Shareware (493k) 18 October 1999 Win16
Honeycomb Hotel v1.0 Shareware (463k) 17 October 1999 Win16

Availability

Everett Kaser Software still sells this game for $19.95 by download or CD-ROM.

SimCity 3000   1999
User rating: 5 Win9x Shareware (partial game) Simulation
Developed by Maxis
Published by Electronic Arts
Screenshot

SimCity 3000 introduced significant visual improvements to the SimCity franchise. Featuring DirectX graphics, SC3000 looks quite beautiful, but is otherwise very similar to SimCity 2000. Small improvements include having three levels of zone density instead of two, over 350 landmarks to add to your cities, and 3D sound. Time is now measured in days instead of just months. Farming and waste management are new to SimCity 3000, adding a new layer of complexity to an already complex simulation. The good news is that there's a much smaller learning curve when moving from SC2000 than there was from SimCity to SimCity 2000. The game can only be played until a certain level of development is achieved in the shareware demo, and many items and options are unavailable.

Downloads

SimCity 3000 Shareware Demo (121 035k)

Availability

Copyright holder Electronic Arts no longer sells this game.

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