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Bang! Bang!   1990
User rating: No rating Win16 Shareware (full version) Simulation
Developed by David B. Lutton II
Published by David B. Lutton II
Screenshot

A very simple ballistics game that was one of the first popular games for Windows 3.0. Playing against a human opponent or the computer, two cannons take turns selecting an angle and velocity and firing a cannonball at each other. The flags indicate which way the wind is blowing, and the wind speed is listed at the bottom of the screen. The wind and terrain are selected at random each round. The impact from cannonballs alters the terrain. Despite the game being so small and so simple, it appeared on so many shareware disks and CD-ROMs that almost everyone has played it, so it simply has to be considered a classic. Mentioned as a possibility in the documentation of v1.00, Lutton developed Bang! Bang! 2.0 which had a modem-to-modem multiplayer capability and gave it to a friend to post on BBSes, but he believes that it was never uploaded.

Bang! Bang! v1.00 Shareware (35k)

David B. Lutton II still accepts shareware registration of this game.

Bow and Arrow - In Search of the Greatest Archer   1992
User rating: 6 Win16 Shareware (partial game) Simulation
Developed by John Di Troia
Published by John Di Troia
Screenshot

A challenging archery adventure in which the hero must shoot targets and enemies to advance through the levels and eventually face the Black Archer. The right mouse button draws the bow, and the left mouse button allows the archer to move up and down. Some enemies attack indiscriminately, while others are harmless unless you accidentally shoot them. As you advance through the game, you acquire feathers in the top left corner indicate hit points, which represent the number of times you can be hit by an enemy. Saving your game at several points is a good idea, since some levels can't be beaten unless you do something critical in a previous level. The game can be played with three specific playing field sizes, or maximize to fill the screen. The larger the playing field, the harder the game becomes, which makes it almost impossible to play while maximized on a large monitor. There are three save game slots in v1.0 and five in v1.1. There are no sound effects in the Abridged version. Originally registering the Unabridged version cost $12, which was increased to $15 with v1.1, but also included two bonus programs. There are 22 levels in this game, with only the first 12 playable in the shareware version.

Bow and Arrow - In Search of the Greatest Archer v1.1 Abridged Shareware Version (56k) 15 May 1996
Bow and Arrow - In Search of the Greatest Archer v1.0 Abridged Shareware Version (35k) 28 April 1992

I have found no ordering information for this game.

Chopper Commando   1990
User rating: 9 DOS Freeware (former shareware) Simulation
Developed by Mark Currie
Published by Mark Currie
Graphics: CGA 320×200×4c 

An old favorite of mine. This simple chopper game has a number of missions, sarcastic dialog, and beautiful 4-color graphics. Man that takes me back. Using your helicopter's bullets, missiles, bombs and nukes, destroy other helicopters, transport planes, missiles, some weird looking tanks, and any buildings that you're not fond of. Even when you're walking around outside of your chopper you can still throw grenades. The documentation with v2.0 mentioned that for $5, the author would send you the source code for v2.5 which added new missions to a new "Very Hard" category, but was never distributed compiled and was not to be mass distributed or uploaded to BBS. He was kind enough to send me a compiled copy that includes the source code, and this may be the only site that has it.

Complete version history:

Chopper Commando v2.56 and source code in Borland Turbo Pascal 5 (154k)   Play online
Chopper Commando v2.0 (61k)
Chopper Commando v1.0 (Still searching)

Author Mark Currie has generously released this game as freeware.

Corncob 3D   1991
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Pie in the Sky Software
Published by MVP Software

Corncob 3D is possibly the only shareware flight simulator for DOS. The premise is a bit strange, though. Adolf Hitler's demise at a young age prevented World War II, but aliens invaded in 1938 and colonized the planet at will until 1949. The world has finally coordinated a plan to attack the invaders on all fronts, and you must fly missions or all will be lost. Your airplane is equipped with guns, missiles and bombs, and you can get out of your plane and navigate on foot with just a pistol. EGA graphics mean that the graphics aren't very realistic, but a lot of people enjoyed this game. The full version has missions on other worlds in other solar systems.

Corncob 3D v3.42 Shareware Episode (350k)   Play online
Corncob 3D v3.4 Shareware Episode (368k)
Corncob 3D v2.0 Shareware Episode (332k)
Corncob 3D v1.21 Shareware Episode (313k)
Corncob 3D v1.2 Shareware Episode (Still searching)

I have found no ordering information for this game, and it is not listed on MVP's website.

Detroit   1994
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Impressions Games
Published by Sierra On-Line
Graphics: VGA 320×200×256c 

Detroit is a business simulation game where you control every aspect of an automobile company. You design cars and trucks, build factories, choose where and how much to advertise, fund research and development of new parts, and control production, all while competing against three other car companies. You can take out a loan or put money in a savings account. Despite the large number of things that you have to control, this game is surprisingly addictive and a classic of the genre. The shareware demo isn't appear to be crippled in any way, except that you can only play for 60 months, which should take several hours.

Detroit Shareware Demo (1462k) 31 May 1994

I have found no ordering information for this game.

Drum Blaster   1991
User rating: No rating DOS Freeware (former shareware) Simulation
Developed by Larry Tipton
Published by Epic MegaGames, Larry Tipton
Graphics: EGA 640×350×16c 

I had to decide if this is actually a game or if it's music software. I've decided that it's a game, because it's fun to play. Drum Blaster is a music and noise maker with quite a few options, as well as different animated musicians. Although there are no goals or challenges to overcome, this could be entertaining for younger players. Epic became the publisher for Drum Blaster version 3.0. The registered version has 4 add-on packs.

Pack 1 - Cool Drums
Pack 2 - Cartoon Sounds
Pack 3 - Guitars & Rock
Pack 4 - Background CMF songs

Drum Blaster v3.0 Creative Commons Registered Version (1613k) 7 October 2007
Drum Blaster v3.0 Shareware (328k) 1992
Drum Blaster v2.0 Shareware (346k) November 1991
Drum Blaster v1.2 Shareware (197k) June 1991
Drum Blaster v1.1 Shareware (184k) June 1991
Drum Blaster v1.0 Shareware (178k) 11 April 1991

Author Larry Tipton generously released this game as freeware under the Creative Commons Attribution-ShareAlike 3.0 Unported license on 7 October 2007.

Duel 2000   1991
User rating: No rating DOS Freeware (former shareware) Simulation
Developed by Damon Hastings
Published by Damon Hastings
Graphics: VGA 640×480×16c 

A neat little star battle game from the days when you could write a game in computer class and have it distributed by BBS and shareware compilation CD-ROMs. The game can be played by two humans or against the computer. The premise is simple: two space ships try to destroy each other by firing bullets. A planet in the center of the screen has gravity which attracts both of the ships and their bullets. Many options can be configured, such as bouncing off of the planet instead of being destroyed if you crash into it, and changing the walls from wraparound to bouncy. Using the planet's gravity to arc a bullet towards your enemy on the other side, or getting bullets into orbit are interesting applications of the game's physics. Using thrusters and fire shots cause the engine to heat up, and it will become useless if it overheats. Three random power-ups can appear: the Cool Box cools your engine, the Hot Box heats up your opponent's engine, and The Happy Reaper sends Death to destroy your opponent. The author released a new version in 2006 with his new contact information hex-edited into the exit screen, declaring it freeware with no restrictions.

Duel 2000 v1.0 (updated email) Freeware (43k) 26 July 2006   Play online
Duel 2000 v1.0 Freeware (44k) 22 February 1993

Author Damon Hastings generously released this game as freeware on 26 July 2006.

EGA Trek   1988
User rating: No rating DOS Shareware (full version) Simulation
Developed by Arcanum Computing
Published by Arcanum Computing

A PC adaptation of one of the first computer games ever written. I first played a game like this on a Kaypro 4 running CP/M. The concept is simple, but enjoyable. You command a starship in a galaxy divided into 8×8 quadrants which are divided into 8×8 sectors. Use warp drive to move between quadrants and impulse engines to move within them. EGA Trek takes advantage of EGA graphics to display most of the important statistics and maps without having to request them a command at a time. The enemies are called Mongols and you command the U.S.S. Lexington, a Union starship. Attack with lasers and torpedoes, defend with shields, map the galaxy with scanners, and repair and reload at starbases. An unusual feature is that there are also planets, some of which have energium which you can use to power the ship in an emergency, as long as shuttle craft or transporters are working. 5 difficulty levels ensure a good challenge for newcomers and veterans.

Complete version history:

EGA Trek v3.1 Shareware (129k) 1 September 1994   Play online
EGA Trek v3.0 Shareware (110k) 22 January 1992
EGA Trek v2.31 Shareware (113k) 18 February 1991
EGA Trek v2.3 Shareware (110k) 29 August 1990
EGA Trek v2.2 Shareware (111k) 11 August 1990
EGA Trek v2.1 Shareware (107k) 1 November 1989
EGA Trek v2.0 Shareware (102k) 9 May 1989
EGA Trek v1.0 Shareware (81k) 9 May 1988

Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.

Heroes   1998
User rating: No rating DOS Freeware (always) Simulation
Developed by RealTech VR
Published by RealTech VR
Graphics: VGA 320×200×256c 

A super-enhanced version of SNAFU with five modes of play. Four snakes, played by the computer and 1 or 2 humans, move about a playing field and die if they are unable to move because they are surrounded by their own body, an enemy, or the terrain. An auto-pilot feature causes your snake to automatically turn when it runs into something, but this feature can be disabled. You won't survive long in this fast-paced game without it! Game maps are usually wraparound, and have two levels connected by ramps, and some have tunnels that allow you to pass underneath levels. Every map has a different background, graphics and soundtrack. Maps can have dips and hills, squares that prevent you from turning, speed you up, slow you down, or bring you to a complete stop for a few seconds. A boost bar allows you to speed up to outrun opponents. The speed of this game can get pretty intense. There are power-ups that make the snake longer or shorter, faster or slower, gain lives, score points, temporarily invert the direction keys, and they can effect either the player or all opponents. There are power-ups that cause the playing field to rotate 360° during play, and a "wave" effect that stretches and warps the screen like waves on the ocean. The soundtrack is awesome, and the visual effects are the most impressive that I have ever seen in a DOS game. Touching certain squares causes fiery explosions on a short time delay, which will kill any snake. The screen can fill with flames as they chase snakes across the explosion squares. The snakes' bodies are opaque so that you can see the squares underneath them. A radar screen shows all of the snakes and power-ups. In Quest mode, you must grow your snake and then find the gateway to the next level. In Kill'em All, the levels are full of "lemmings" in the color of the four snakes, and you must kill all of your opponents' lemmings while trying not to kill your own. The floor gets covered in blood. Death Match is a battle mode where the last snake alive wins. In Time Ca$h, the level is full of money, and the first snake to collect a randomly set amount wins. In Colors, there are pyramids in the color of the four snakes which are worth points, and X-pyramids that take points away. Collect your own pyramids and your opponents' X-pyramids until a random amount of time runs out, and the highest score wins. Custom levels can be created with a built-in level editor. This game must be seen to be believed.

Heroes v1.0 Freeware (2914k)

This game was originally released as freeware.

Moraff's Flygame   1991
User rating: No rating DOS Freeware (always) Simulation
Developed by MoraffWare
Published by MoraffWare

A map with landscape features of various altitudes, such as mountains and valleys, is randomly generated. You can fly only up and down on the screen, at a fixed rate of speed, and you play until you crash into a mountain. I'll be honest, this game isn't likely to hold anyone's attention for more than a few minutes, but it is a classic piece of MoraffWare software and is interesting as a history curiosity. This game was mentioned in the ordering information of most other Moraff games, but there was never a registered version. Moraff's Flygame was always freely distributable.

Moraff's Flygame Freeware (10k)

Rescue!   1990
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Carr Software
Published by Carr Software

In one of the of the most ambitious ASCII-mode games ever, you pilot a hovercraft and go from island to island destroying missile launchers in order to save your abducted friends. There are various types of terrain to slow you down or block your path, while guided missiles try to destroy you. Firing and movement are independent, allowing you to fire in all eight directions as you move in any direction. Originally called Islands of Danger, in which all islands were random, it was later renamed Rescue!, and SoundBlaster effects, a learning mode, and four extra episodes with fixed placement were added. There are 8 episodes in this game, with only the first playable in the shareware version.

Episode 1: Fixed placement Rescue at Islands of Danger
Episode 2: Random placement Rescue at Islands of Danger
Episode 3: Fixed placement Rescue at Islands of Courage
Episode 4: Random placement Rescue at Islands of Courage
Episode 5: Fixed placement Rescue at Islands of Darkness
Episode 6: Random placement Rescue at Islands of Darkness
Episode 7: Fixed placement Rescue at Islands of Destiny
Episode 8: Random placement Rescue at Islands of Destiny

Rescue! v1.2 Shareware Episode (259k) 6 January 1994   Play online
Rescue! v1.1 Shareware Episode (252k) 28 December 1993
Islands of Danger v3.2 Shareware Episode (43k) 21 March 1991
Islands of Danger v3.0 Shareware Episode (38k) 19 October 1990
Islands of Danger v2.1 Shareware Episode (40k) 29 August 1990
Islands of Danger v2.0 Shareware Episode (40k) 17 August 1990

Carr Software still sells the registered version of this game with full versions of all of Carr's games for $29.95 on CD-ROM only.

Robot Crusades   1994
User rating: No rating DOS Freeware (former shareware) Simulation
Developed by RederWare (Tactical Neuronics)
Published by RederWare (Tactical Neuronics)

In the 22nd Century athletes have reached their limits in traditional sports and records are no longer broken, so people have turned to robots for their entertainment. In this complex strategy game, you must design an army of robots with varying abilities to battle an opposing army. Victory is achieved when either side destroys the other side's satellite, but this isn't just Capture the Flag. Robots fight and destroy each other, you can hide mines, and some robots can act as minesweepers, adding an element of Stratego or Admirals. The satellite is also the means by which the robots communicate with each other, so the robots can only receive orders while they're within range of the satellite. The catch is that you don't get to control the robots. Once you've created your army, the robots fight without human intervention, so everything depends on the strength of your planning. John Reder originally published Robot Crusades under the name RederWare. Registered robots could not be used in the shareware version.

Robot Crusades v1.0 Registered Version (661k)
Robot Crusades v1.0 Shareware Episode (363k)

Author John Reder has generously released this game as freeware.

Scorched Earth   1991
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Wendell Hicken
Published by Wendell Hicken
Graphics:

The Mother of All Games! That's how the author describes this game, and when I was in high school, it was true. In this turn-based simulation, up to 10 humans or computers can use tanks to blow each other up with anything from small missiles to thermonuclear weapons. Shields and parachutes allow players to withstand the destruction from weapons, environmental damage and the occasional tank falling on top of you. Use guidance to seek and destroy your friends and enemies, or unleash multiple projectile weapons on everyone on the screen. Weapons and armor must be purchased, and money is awarded based on kills. Despite extremely simple concept and gameplay, you can customize settings for everything from the effect of the walls around the screen to gravity, wind and economics. One of the most addictive multiplayer games of all time. Originally a small freeware game, Wendell Hicken started distributing the game as shareware when he received an unsolicited payment for the game! The registered version enables the triple-turreted tanks for users, and adds 25 new scanned mountains.

Complete version history:

Scorched Earth v1.5 Shareware Version (691k) 3 June 1995   Play online
Scorched Earth v1.23 Shareware Version (197k) 11 January 1993
Scorched Earth v1.22 Shareware Version (197k) 17 December 1992
Scorched Earth v1.21 Shareware Version (175k) 25 November 1992
Scorched Earth v1.2 Shareware Version (195k) 9 November 1992
Scorched Earth v1.1 Shareware Version (215k) 23 November 1991
Scorched Earth v1.0 Shareware Version (125k) 20 July 1991
Scorched Earth v1.0b Freeware Version (87k) 14 March 1991

Wendell Hicken still sells the registered version of this game for $20 on CD-ROM only.

Shooting Gallery   1990
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Arcanum Computing
Published by Arcanum Computing
Graphics: VGA 320×200×256c 

A surprisingly well-rounded shooting simulation. There are seven rounds of shooting, two each of a traditional carnival "duck shoot" game, skeet shooting, and target practice, and it concludes with a western-style shootout mode. The graphics are quite nice, and there are SoundBlaster sound effects. The registered version includes a much larger sound effects library.

Shooting Gallery v3.3 Shareware (212k) 7 February 1995   Play online
Shooting Gallery v3.2 Shareware (211k) 1 September 1994
Shooting Gallery v3.1 Shareware (202k) 9 March 1994
Shooting Gallery v3.0 Shareware (178k) 8 December 1993
Shooting Gallery v2.3 Shareware (116k) 16 December 1991
Shooting Gallery v2.2 Shareware (114k) 28 October 1990
Shooting Gallery v2.1 Shareware (116k) 13 June 1990
Shooting Gallery v2.0 Shareware (107k) 15 May 1990
Shooting Gallery v1.1 Shareware (77k) 23 February 1990
Shooting Gallery v1.0 Shareware (76k) 29 January 1990

Arcanum Computing still sells the registered version of this game for $16 on floppy disk only.

SimCity   1989
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Maxis
Published by Broderbund, Interplay
Graphics: Hercules 720×348 mono  CGA 640×200 mono  Tandy 320×200×16c  EGA 320×200×16c  EGA 640×350 mono  EGA 640×350×16c 

The original city-building simulator from this legendary series, later sold as SimCity Classic. In SimCity, you create residential, commercial and industrial zones and watch them develop. To be successful, they need roads and power. Industry does better when there is a sea port, and commerce improves when there's an airport. Create police departments to reduce crime and fire departments to put out fires when disasters occur. A map screen allows you to see where there is crime, pollution, traffic, police coverage, fire coverage, and see the land value, population density and population growth throughout the city. You determine the rate of taxation, and how well funded your police, fire and transportation departments are. All of these things determine how successful each neighborhood is, and creating a thriving city can be quite addictive. As in life, there are no goals. You may want to get the largest possible population, or perhaps a smaller community that has no pollution or crime. There are also eight scenarios that can be played with specific goals to achieve. You can't run power lines over roads in the demo for some reason. The game can only be played for 3 minutes in the shareware demo.

SimCity Shareware Demo (568k)   Play online

Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: SimCity or SimCity for Windows 3.0 or SimCity Classic or SimCity Enhanced for CD-ROM or SimCity Enhanced Multimedia Edition, or as part of Sim Classics 3-in-1 Pack or Maxis Collections 1 or Maxis Collections 2 or Maxis Collections 3 or SimMania Pack or Interplay All-Nighter Collection.

SimCity 2000   1994
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Maxis
Published by Maxis
Graphics: SVGA 640×480×256c 

SimCity 2000 is a huge upgrade over SimCity. It is vastly more complex, but still very easy to play. Whereas zones in SimCity had to be 3×3, 4×4, or 6×6, zones can be created with any dimensions in SimCity 2000, and you can specify light or heavy development. The landscape has become three dimensional, allowing hills and valleys, and land can be raised or lowered. You can create connections to neighboring cities. There are a lot more types of power plant, there are highways and subways, you can build schools, universities, libraries, hospitals, prisons, military bases, bus stops and subway terminals. In addition to power, zones need water. Water pumps draw water, while water towers can hold excess water during wet months and supply water during dry months. There is an underground view that lets you create water pipes and subways. Some items don't become available until they are invented (unlike SimCity, there are no nuclear power plants in 1900). In the future, massive self-contained cities called arcologies can be added that can hold up to 65 000 people. New graphs allow you to see your city's life expectancy and education. Your city has a credit rating and you can take out loans. There are also a number of scenarios that can be played with specific goals to achieve. The game can only be played for 20 minutes in the shareware demo, and many items, including power plants, are unavailable.

SimCity 2000 Shareware Demo (1055k)   Play online

Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: SimCity 2000 or SimCity 2000 Special Edition, or as part of The Kids Fun Pack or Family Mega Hits.

Slam!   1993
User rating: 9.5 Win16 Freeware (former shareware) Simulation
Developed by Robert Epps
Published by Robert Epps
Screenshot

After all these years, Slam! is still the best air hockey game I've ever played. The puck moves smoothly, the speed is intense, and the sound effects are perfect. This game just looks, sounds and feels like air hockey. The computer's skill can be adjusted to make the game challenging for any player. Even the colors can be customized. The game is first to 11 points, which is one of the few settings that can't be adjusted. Fun for all ages.

Slam! v1.0 Freeware (44k)

Author Robert Epps generously released this game as freeware on 5 February 2008.

SuperFly   1990
User rating: 4 DOS Shareware (full version) Simulation
Developed by Arcanum Computing
Published by Arcanum Computing
Graphics: EGA 640×350×16c 

Flies have invaded your house, and you must fight them off with only a fly swatter. Move the swatter around the screen with your mouse or joystick to hit the flies, which leave corpses which are impassable. If you get surrounded so that you can't move, you lose a swatter. The SuperFly appears when you have killed enough flies. Kill the SuperFly to advance to the next round.

SuperFly v2.1 Shareware (103k) 1 September 1994   Play online
SuperFly v2.0 Shareware (88k) 1 October 1992
SuperFly v1.1 Shareware (77k) 29 October 1990
SuperFly v1.0 Shareware (67k) 7 July 1990

Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.

Syndicate   1993
User rating: 9.5 DOS Shareware (partial game) Simulation
Developed by Bullfrog Productions
Published by Electronic Arts
Graphics: VGA 640×480×16c 

Syndicate is a real-time tactical simulation in which you control cyborgs to conquer the world. In the future, corporations have become as wealthy as nations, and have divided the world between syndicates. People have microchips attached to their necks that allow them to be controlled. Using cybernetically enhanced agents, you fight against the agents of other syndicates to steal their territory, and embark on a number of missions with goals such as assassination and sabotage. Money earned from successful missions can be used to upgrade the bodies of your agents and buy better weapons. Any items found on agents you kill can be collected, and there is a mind control device which can be used to brainwash massive numbers of people to use as human shields, or bring back with you to turn into additional agents. Police officers will only fire on your agents when their weapons are drawn, and the police can also be brainwashed and used to add to your firepower. A maximum of four agents can be sent on each mission, and you switch between and control them with the mouse. A fantastically violent but addictive game. A radar screen indicates the location of the target and enemy agents. High resolution VGA graphics enable highly detailed cities with futuristic hover vehicles, and the graphics are so good that there appears to be way more than the 16 colors that are actually present. An expansion pack called American Revolt was released, and they were also sold together as Syndicate Plus. There are over 50 levels in the full version of the game. Only the first level is playable in the shareware version.

Syndicate Shareware Demo (773k)

I have found no ordering information for this game, and it is not listed on Electronic Arts' website. It can be ordered from Amazon: Syndicate, or with expansion pack, Syndicate Plus.

Velcro Mind   1995
User rating: No rating DOS Freeware (always) Simulation
Developed by Jazz Software
Published by Jazz Software
Graphics: VGA 320×240×256c 

Using the mouse, you move a four-colored ball around the screen. The left and right mouse buttons rotate the ball left or right. Small, colored balls fly around the screen, and they will stick to your cursor if they hit the right color, otherwise they take away one hit point. Your cursor can collect any number of balls, but your goal is to eventually move the cursor over hands on the sides of the screen, each one representing one of the four colors, which will take the balls from your cursor and award points for them, which vary based on the color of the balls. Hit points can be restored by touching small galaxy-shaped spirals.

Velcro Mind v1.1 Freeware (39k) 26 May 1995   Play online

This game was originally released under a freeware license.

War-8}!   1990
User rating: No rating DOS Shareware (full version) Simulation
Developed by Jake Firth
Published by Jake Firth
Graphics: EGA 640×350×16c  VGA 640×480×16c 

War-8}! is a tank wars game for two human players. The author gave it an odd name to differentiate it from all of the other games called "war", and because it represents a smiley emoticon. The terrain is randomly generated before each battle and some buildings are placed on the map, which provide a small amount of cover. Each side gets five tanks and may use one of them to fire each turn. There are three types of weapon: rocket-propelled grenade, amplified light pulse, and pyrotechnic missile. The RPG requires creates a small explosion and is fired by choosing the angle and power. The amplified light pulse is a laser which fires in a straight line from the chosen angle and travels until it hits something, bouncing off the walls and ceilings. It gradually loses power as it moves, and can fizzle out if it never hits anything. The pyrotechnic missile is the most power weapon, and the most difficult to use. It requires angle, power, and the amount of fuel to use to deliver it to the target. The player must press D to make it detonate, and the timing is important to get the maximum yield. If timed properly, the explosion can be huge and will usually destroy any tank with a direct hit. The catch to all three weapons is that angle, power, and fuel levels must be selected from moving gauges, so getting your shot to travel at the angle and distance you want requires proper timing, making this a game of reflexes as well as skill.

War-8}! Shareware (46k)   Play online

I have found no ordering information for this game.

WinTrek   1990
User rating: 3 Win16 Shareware (full version) Simulation
Developed by TSoft
Published by TSoft
Screenshot

A number of games based on the old Star Trek game for minicomputers were named WinTrek. This is one is notable for being developed by TSoft, the company that later made Football for Windows. The game is simple: you command the Enterprise and search a grid of 8×8 sectors, each of which are made up of 8×8 coordinates, trying to destroy a certain number of Romulans with a certain number of days. There are a couple of frustrating factors: when you put energy in the shields, it doesn't add it to whatever energy was already there, so the existing energy is just wasted; and when you lower your shields to go to warp, the energy doesn't go back into your reserves, again being wasted. Wasted energy is factored into your final score, but it's still annoying. As in other versions of the game, your various systems are sometimes damaged, but in WinTrek systems can fail for no reason when you're not even in battle! The classic gameplay of the original is still present, but this is one of the harder versions I've played. There are three difficulty levels in this game.

WinTrek v2.0 Shareware (55k) 1 January 1990

I have found no ordering information for this game.

Worms   1995
User rating: 8 DOS Shareware (partial game) Simulation
Developed by Team17 Software
Published by Ocean Software
Graphics: VGA 320×200×256c 

The first game in the famous Worms series. Two to four teams command units of heavily armed worms and try to blow up all of the enemy worms. Each worm has 60 seconds to move as far it can, and select and fire a weapon. The worms have bazookas, grenades, cluster bombs, uzis, homing missiles, and they can call in air strikes, among many other lethal attacks. The worms are killed if they run out of hit points or get knocked off of the playing field, such as being blown into the water or lava that surrounds the terrain. Far from being reprehensibly violent, the cute little worms say funny things when they die. It's the kind of cartoon violence that made it so much fun to blow up lemmings or let them splatter after a great fall. An expansion pack called Worms Reinforcements was released, and they were also sold together as Worms and Reinforcements United. There are only two landscapes, and a number of weapons are missing, in the preview demo.

Worms v2 Shareware Demo (1668k) October 1995

Copyright holder Team17 Software no longer sells this game. It can be ordered from Amazon: Worms, or with expansion pack, Worms and Reinforcements United.


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