Search for games by legal status
Some shareware games were full versions that requested a donation to register the software if it was found to be useful. Most later shareware games included the first episode in a series, or had less levels or features than the registered version. Freeware games may be former shareware or commercial software, or games that have always been freeware. Public domain games are games that the copyright holder has officially abandoned all rights into the public domain (abandonware). Whenever the legal status of a shareware game is unknown, it is presumed to continue to be shareware.
Search for games by video mode
Games are listed by supported video modes. Games that have native support for more than one standard are listed under each supported standard. Video modes that have more than one resolution can be searched by resolution, or all games can be viewed by clicking on the name of the standard.
ASCII refers to games that are text-based; ASCII is not a video mode. Monochrome ASCII games can be played on Monochrome Display Adapter (MDA) or higher graphics cards, and color ASCII games can be played on CGA or higher graphics cards; all newer graphics standards are backwards compatible with these text modes.
Text modes
Graphics modes
Any graphics modes that exceed the capabilities of a VGA graphics card are called Super VGA or SVGA. VESA BIOS Extensions (VBE) defined 23 graphics and 5 text modes that allowed for higher resolutions and/or color depths. As of the 2.0 specification, no further modes will be defined, allowing software to use any resolution, provided the graphics card is capable of displaying it.
| VESA Defined Modes |
| Mode 100h 640×400×256c |
| Mode 101h 640×480×256c |
| Mode 102h 800×600×16c |
| Mode 103h 800×600×256c |
| Mode 104h 1024×768×16c |
| Mode 105h 1024×768×256c |
| Mode 106h 1280×1024×16c |
| Mode 107h 1280×1024×256c |
| Mode 108h 80×60 text |
| Mode 109h 130×25 text |
| Mode 10Ah 132×43 text |
| Mode 10Bh 132×50 text |
| Mode 10Ch 132×60 text |
| Mode 10Dh 320×200×15-bit |
| Mode 10Eh 320×200×16-bit |
| Mode 10Fh 320×200×24-bit |
| Mode 110h 640×480×15-bit |
| Mode 111h 640×480×16-bit |
| Mode 112h 640×480×24-bit |
| Mode 113h 800×600×15-bit |
| Mode 114h 800×600×16-bit |
| Mode 115h 800×600×24-bit |
| Mode 116h 1024×768×15-bit |
| Mode 117h 1024×768×16-bit |
| Mode 118h 1024×768×24-bit |
| Mode 119h 1280×1024×15-bit |
| Mode 11Ah 1280×1024×16-bit |
| Mode 11Bh 1280×1024×24-bit |
| Graphics mode |
320×200 |
640×400 |
640×480 |
800×600 |
1024×768 |
1280×1024 |
| 16 color |
|
|
|
Mode 102h |
Mode 104h |
Mode 106h |
| 256 color |
|
Mode 100h |
Mode 101h |
Mode 103h |
Mode 105h |
Mode 107h |
| 15-bit (32k) |
Mode 10Dh |
|
Mode 110h |
Mode 113h |
Mode 116h |
Mode 119h |
| 16-bit (64k) |
Mode 10Eh |
|
Mode 111h |
Mode 114h |
Mode 117h |
Mode 11Ah |
| 24-bit (16M) |
Mode 10Fh |
|
Mode 112h |
Mode 115h |
Mode 118h |
Mode 11Bh |
APIs
WinG
Glide
DirectX
Search for games by year
Games are listed by the year in which the first version was released.