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Currently hosting 3 1986 games! |
| Beyond the Titanic 1986 | ||||||||||||
| User rating: No rating | DOS Shareware-turned-freeware | Adventure | ||||||||||
| Developed by Apogee Software | ||||||||||||
| Published by Apogee Software | ||||||||||||
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A text adventure that takes place during the maiden voyage of the Titanic. The player's goal is to survive the disaster and return to San Francisco. All shareware versions of Beyond the Titanic that I've found have the same executable file, but an early version contains a text file requesting a donation of $5 to register the game, while a later version requests $5 or $10 and mentions Supernova and Kingdom of Kroz. An early version of Kingdom of Kroz was also included with the later version. DownloadsComplete version history:
AvailabilityApogee generously released this game as freware under the Beyond the Titanic Freeware License in March 1998.
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| Round 42 1986 | ||||||||||||
| User rating: 9 | DOS Shareware (full version) | Shooter | ||||||||||
| Developed by Elven Software (Pop Software) | Compatibility guide | |||||||||||
| Published by Elven Software (Pop Software) | ||||||||||||
| Graphics: CGA 160×100×16c | ||||||||||||
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Round 42 is the predecessor to Invasion of the Mutant Space Bats of Doom. It was written by Mike Pooler and published by Elven Software Company before it became Pop Software. The game is basically an advanced version of Space Invaders, with waves of aliens descending from the top of the screen, increasing in speed as their numbers decrease, and destroying you when they reach the bottom. There are no shields, and you have a limited number of "phazor" shots that never miss to help you hit those last few aliens of the round. Far from being repetitive, each of the 42 waves of aliens has a different appearance and behavior. The first wave is clearly made up of space bats, so it's interesting to see how this concept evolved into one of the most popular and bizarre shooters of all time. Round 42 Shareware (27k)  Play online AvailabilityI have found no ordering information for this game, and it is not listed on Pop Software's website.
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| Tetris 1986 | ||||||||||||
| User rating: 9 | DOS Freeware (always) | Puzzle | ||||||||||
| Developed by Vadim Gerasimov | ||||||||||||
| Published by Elorg | ||||||||||||
| Graphics: ASCII 40×25×16c | ||||||||||||
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In June 1984, Alexey Pajitnov created Tetris on an Elektronika 60 while working for the Soviet Academy of Sciences at their Computer Center in Moscow with Dmitry Pavlovsky. Dmitry approached Vadim Gerasimov to create a DOS port, which he created in Turbo Pascal. The game spread like wildfire, and is now the best-selling game of all time. It is frequently listed as the best game of all time. In Tetris, there are seven sets of pieces, called tetrominoes because they are made of four blocks. They fall from the top of the screen and need to be stacked so that entire rows are filled with no gaps between them, at which point the complete rows disappear and the pieces above them drop by the same number of rows. When the board is filled, the game is over. The controls in the DOS version are a bit difficult at first, but the game is perfectly playable if you use the spacebar instead of "4" to drop pieces. Because the Soviet Union was a Communist nation, it is difficult to say whether or not the original DOS version of Tetris was ever distributed under any license other than freeware. Vadim Gerasimov has made the final version of his original DOS port, v3.12, available on his website as a free download. Tetris v3.12 Freeware (14k) Play online AvailabilityVadim Gerasimov has generously made this game available for download.
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