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Adventure Fun-Pak   1989
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Apogee Software
Published by Apogee Software

A collection of very simple, often frustrating games. Rogue Runner is an ASCII adventure with similarities to Kroz, except that most of the maze is invisible and the souls of previous adventurers home in on you. The Thing is a very simple text adventure based on the old Wumpus game. These are some of Scott Miller's earliest games. There are 4 games in the Adventure Fun-Pak:

Rogue Runner
Night Bomber
Raiders of the Forbidden Mine
The Thing

Complete version history:
Adventure Fun-Pak v1.0 Freeware Episodes (298k)

Apogee generously released Adventure Fun-Pak and Puzzle Fun-Pak as freeware under the Adventure & Puzzle Fun Packs Freeware License in May 2004. They are both in the same zip file.

The Adventures of Maddog Williams in the Dungeons of Duridian   1992
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Game Crafters
Published by Game Crafters
Graphics modes: EGA 

Maddog Williams is essentially a text adventure with VGA graphics. Detailed descriptions of rooms and objects can still be obtained by asking for them, but you can already see what's in the room and get a hint as to what items might be worth examining. Unlike a text adventure, Maddog must be moved around using the arrow keys so that he can interact with objects and move from screen to screen. Kind of like a point-and-click adventure, without the mouse support. He can also fight in real time, advancing, retreating, and swinging his sword, rather than the turn-based fighting in a text adventure. Like most adventures, points are scored for collecting objects and meeting objectives, and your goal is to complete the story. In this case, your goal is to drive the evil out of Duridian so that people can live in peace. Quite an interesting gaming experience. There are 8 chapters in this game, with only the first chapter playable in the shareware version.

The Adventures of Maddog Williams in the Dungeons of Duridian Registered Version (2323k)   Play online
The Adventures of Maddog Williams in the Dungeons of Duridian Shareware Episode (581k)

Game Crafters has generously released this game as freeware under the The Adventures of Maddog Williams Vol 1 Freeware License.

Beneath a Steel Sky   1994
User rating: No rating DOS Freeware (former commercial) Adventure
Developed by Revolution Software
Published by Revolution Software

A point-and-click adventure set in a dystopian future with a hero whose life has obvious parallels to John from Brave New World. As Robert Foster, you are the son of citizens of the city, but you have been raised by a tribe that lives in the wilderness. Security agents kidnap you and return you to the city, but you manage to escape following a helicopter crash. With only your faithful sidekick, a robot named Joey, you must escape the city and find out why you were brought here. The graphics and sound are quite good in this immersive world, and interaction with the people who live in it is ingenious and full of witty dialog. It takes a lot of thinking to solve some of the puzzles. The CD-ROM version of the game replaces the text with voice and adds cut scenes that are drawn like comic books.

Beneath a Steel Sky CD Version (67874k)
Beneath a Steel Sky Floppy Version (7684k)
Source code for Beneath a Steel Sky in Assembly language (406k)

Revolution Software generously released this game as freeware under the Beneath a Steel Sky Freeware License.

Beyond the Titanic   1986
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Apogee Software
Published by Apogee Software

A text adventure that takes place during the maiden voyage of the Titanic. The player's goal is to survive the disaster and return to San Francisco. All shareware versions of Beyond the Titanic that I've found have the same executable file, but an early version contains a text file requesting a donation of $5 to register the game, while a later version requests $5 or $10 and mentions Supernova and Kingdom of Kroz. An early version of Kingdom of Kroz was also included with the later version.
Complete version history:
Beyond the Titanic Freeware (136k) March 1998   Play online
Beyond the Titanic later Shareware (169k) 1986
Beyond the Titanic early Shareware (99k) 1986

Apogee generously released this game under the Beyond the Titanic Freeware License in March 1998.

Castle Adventure   1984
User rating: No rating DOS Shareware (full version) Adventure
Developed by Kevin Bales
Published by Kevin Bales

Castle Adventure is an early attempt at adding ASCII graphics to the traditional text adventures of early computers. The game accepts typed instructions of two words, such as "drink water", and many of the room names, treasures and items seem inspired by Colossal Caves. It differs by eliminating the rich descriptions that are necessary in a text adventure and allows you to actually see the room. You navigate and fight using the arrow keys. Exploration is important and there is definitely some problem solving, but not on the scale of a text adventure. There are only 83 rooms and relatively few commands, making the game suitable for players of any age. I enjoy it very much, and it is worth playing to completion for the nostalgia and a DOS gaming history lesson.

Castle Adventure Shareware (43k)   Play online

I'm not sure if the author still accepts registration for this game, but I will find out.

Caves of Thor   1989
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Apogee Software
Published by Apogee Software

Often referred to as the "Thor Trilogy", Caves of Thor is an ASCII graphics adventure game that is a bit more like ZZT than Kroz. You play Thor, trapped in the Caves of Thor, and you must find three magical objects in order to escape. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - Caves of Thor
Episode 2 - Realm of Thor
Episode 3 - Thor's Revenge

Caves of Thor v1.1 Registered Version (155k)   Play online
Caves of Thor v1.1 Shareware Episode (56k)
Caves of Thor v1.0 Shareware Episode (64k)

Apogee generously released this game as freeware under the Caves of Thor Freeware License in December 2005.

Crusher   1991
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Soleau Software
Published by Soleau Software

Crusher is an adventure game that takes place in a cavern of 25 rooms arranged in a 5×5 grid. Each room is randomly generated at the beginning of each game, so the game is different every time. Each room is full of boxes, unmovable tiles, diamonds, and three monsters. The monsters come in four colors, indicating their speed, but all will be the same within each room. Some rooms contain oxygen tanks, which you need to live, and bombs, which can be used to destroy the boxes and unmovable tiles. Oxygen is depleted with every step you take. Touching a monster will cost you a life, but running out of oxygen will instantly end the game. The boxes can be pushed if there is nothing behind them, which allows you to create a protective barrier between yourself and the monsters, or to trap them. You can crush a monster by trapping it with boxes so that it can't move. Crushed monsters disappear, and an oxygen tank will appear somewhere in the level. Bonus points are awarded for killing more than one monster in the same room. Every time you re-enter a room, all of the monsters will return. After scoring 10,000 points, you can begin to work on your objectives, which include finding Mr. X, finding a map, rescuing Eve, finding Ted, finding the combination to the safe, and finding the safe. As you achieve each objective, one of the rooms will change to contain the next objective, so the entire cavern has to be searched for each one, although you'll learn to identify the room that Mr. X will eventually be in when you see it. This game is very difficult, and success depends upon conserving bombs and, most importantly, conserving oxygen by moving as efficiently as possible. Shareware versions 3.0 and earlier only allow you to play until you find Eve, and require registration to complete the later objectives. Version 3.1 and later allow the entire game to be completed. The registered version allows you to save a game in progress.

Crusher v3.2 Shareware (135k) November 1993   Play online
Crusher v3.1 Shareware (107k) July 1992
Crusher v3.0 Shareware (125k) February 1992
Crusher v2.0 Shareware (122k) March 1991

Soleau Software still sells the registered version of this game for $12 by download only.

Crusher Castle II   1993
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Soleau Software
Published by Soleau Software

The sequel to Crusher, Crusher Castle II is an adventure game that takes place in a haunted mansion with 25 rooms arranged in a 5×5 grid. Each room is randomly generated at the beginning of each game, so the game is different every time. Each room is full of boxes, bags of gold, and ghosts. The ghosts come in three colors, indicating their speed. This time the unmovable blocks are gone, the rooms are bigger, there are more enemies in each room, and ghosts of different speeds can appear in the same room together. Bombs can be used to clear a path through the boxes. Instead of oxygen tanks, you need candles to help you escape. Candles are depleted with every step you take. Touching a ghost will cost you a life, but running out of candles will instantly end the game. The boxes can be pushed if there is nothing behind them, which allows you to create a protective barrier between yourself and the ghosts, or to trap them. You can crush a ghost by trapping it with boxes so that it can't move. Crushed ghosts disappear, and a candle will appear somewhere in the level. Every time you re-enter a room, all of the ghosts will return. After scoring 10,000 points, you can begin to work on your objectives, so that you can achieve your ultimate goal of escaping from the mansion. As you achieve each objective, one of the rooms will change to contain the next objective, so the entire mansion has to be searched for each one. The registered version allows you to save a game in progress.

Crusher Castle II v2.2 Shareware (138k)
Crusher Castle II v2.1 Shareware (127k)
Crusher Castle II v2.0 Shareware (127k)
Crusher Castle II v1.2 Shareware (131k)
Crusher Castle II v1.1 Shareware (131k)
Crusher Castle II v1.0 Shareware (124k)

Soleau Software still sells the registered version of this game for $12 by download only.

Dungeons of Grimlor   1993
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by RederWare (Tactical Neuronics)
Published by RederWare (Tactical Neuronics)

A simple adventure game with a huge emphasis on exploration. Using nothing but a bow and arrow, you battle monsters and locate treasures and keys by navigating from screen to screen through obvious exists, locked doors and secret passages. Your ultimate goal is to defeat a dragon named Grimlor. Your character can take a lot of damage, and his health is restored every 10,000 points, so the real challenge is finding your way through the endless dungeons. John Reder originally published The Dungeons of Grimlor under the name RederWare. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - The GEM of Souls
Episode 2 - The Guardian of the Crypts
Episode 3 - The Demon King

Dungeons of Grimlor v1.1 Registered Version (897k)
Dungeons of Grimlor v1.1 Shareware Episode (262k)
Dungeons of Grimlor v1.0 Shareware Episode (598k)

Tactical Neuronics generously released this game as freeware under The Dungeons of Grimlor Freeware License.

Dungeons of Grimlor 2: The Lich   1995
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by SumWare Software (Tactical Neuronics)
Published by SumWare Software (Tactical Neuronics)

Dungeons of Grimlor 2 is another huge dungeon maze, with better graphics, more monsters and terrain types than the original. In addition to doors that require keys, there are now doors that open with a switch, rivers that carry you away, and teleporters. This time you regain health by collecting healing potions as well as by collecting 10,000 points, which means there is a lot more action. The evil dragon Grimlor, slain in the first game, is feared to have survived in some form, perhaps as a creature both dead and alive, making him a "Lich". John Reder originally published The Dungeons of Grimlor under the name SumWare Software. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1: Resurrection
Episode 2: Insurrection
Episode 3: Lost Souls of Grimlor

Dungeons of Grimlor 2: The Lich v1.0 Registered Version (1916k)
Dungeons of Grimlor 2: The Lich v1.0 Shareware Episode (1300k)

Tactical Neuronics generously released this game as freeware under The Dungeons of Grimlor 2 Freeware License.

Gargoyle Medieval Pack   1995
User rating: 4.5 DOS Freeware (former shareware) Adventure
Developed by Synaptic Entertainment
Published by Synaptic Entertainment
Graphics modes: VGA 

Gargoyle Medieval Pack is a collection of three games in which elves battle gargoyles. In Gargoyle, gargoyles have taken over the castle, and the elves are trying to get to the throne room to retrieve their gold. The elves move a bucket of water and have to catch every fireball that the gargoyle drops in order to advance. Falling rocks temporarily shrink the size of the bucket by half, while falling rubies double the size of the bucket. This game gets pretty fast by the end. In Gargoyle Revenge, the gargoyles throw elves from three stories of the castle, while the elves below catch them with a trampoline and bounce them to a hay wagon. The elves land in each of three locations on the ground before reaching the wagon, and the height of each bounce depends on how high they were thrown from. The gargoyles eventually throw the elves in staggered waves from different heights, but timing the landings never becomes difficult. This game might be entertaining for children. Gargoyle Mania is, by far, the most ambitious game of the trilogy. Waves of gargoyles drop rocks on the elves, who use a cart to shoot them down with arrows. When the gargoyles are killed, they sometimes drop items which can be caught in baskets on either side of the cart (unless they've been destroyed by enemy attacks), such as potions which restore health, grant invincibility, or upgrade the buckets, as well bronze, silver and gold coins, which can be used to by weapon and shield upgrades between stages. There are double or triple arrows, smart bombs which kill everything on the screen, unbreakable metal buckets, and even magnets which pull money towards the buckets. Most gargoyles take several hits to kill, and there are huge bosses at the end of each stage. It's quite addictive. The registered version adds additional levels to all three games, and additional weapons to Gargoyle Mania.

Gargoyle Medieval Pack v1.4 Registered Version (1380k)   Play online
Gargoyle Medieval Pack v1.4 Shareware (1397k)   Play online

Author Jeff Souders generously released this game as freeware on 2 August 2008.

General Budda's Labyrinth   1993
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by RederWare (Tactical Neuronics)
Published by RederWare (Tactical Neuronics)

A very simple adventure in which you drive a tank through a maze filled with robot orbs. Your goal is to find your way out of the labyrinth, so the emphasis is exploration rather than combat. John Reder originally published General Budda's Labyrinth under the name RederWare. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - The Orbs of Destruction
Episode 2 - Evil Secrets
Episode 3 - Budda's Lair

General Budda's Labyrinth v1.1 Registered Version (961k)
General Budda's Labyrinth v1.1 Shareware Episode (188k)

Tactical Neuronics generously released this game as freeware under General Buddas Labyrinth Freeware License.

Gobliiins   1991
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Coktel Vision (Sierra On-Line)
Published by Sierra On-Line
Graphics modes: VGA 

In the first game in the legendary Goblins series, someone is using a voodoo doll to drive the king crazy, and you must seek out a wizard to save him. Gobliiins is a point-and-click adventure in which you control three goblins, named Dwayne, Bobo and Hooter. Only one character can be controlled at a time, and each goblin has different abilities. Bobo is a warrior and can punch things. Hooter is a magician and can cast spells on things. Dwayne is a technician, and is the only character who can pick up and use objects, but he can only hold one object at a time. Sometimes making a mistake will cause one of your goblins to be injured in a humorous way, which reduces their collective life bar. Some actions will even kill them instantly! When all of the goals on the screen have been achieved, the game indicates that you can move to the next screen and gives you a save code. A CD-ROM version of the game, called "Gobliiins Gold" featured voice acting in several languages during the interlude between screens, which helped develop the story. There are 20 levels in this game, with only the first 3 playable in the shareware version.

Gobliiins Shareware Demo (765k)   Play online

I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Gobliiins

Gobliins 2: The Prince Buffoon   1992
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Coktel Vision (Sierra On-Line)
Published by Sierra On-Line
Graphics modes: VGA 

In the second game in the legendary Goblins series, the king's son has been kidnapped, and you must rescue him and bring him home. As the name implies, there are only two goblins this time, named Fingus and Winkle. This time both goblins can carry and use objects, so the difference between is their personalities. Fingus is intelligent and tactful, while Winkle is discourteous and violent. Their personalities determine how a goblin will use an object or talk to other characters. The first major improvement over Gobliiins is that both goblins can be controlled simultaneously, and must sometimes work together to solve a problem. You can also keep more than one object in your inventory at once, and objects can be instantly assigned and transferred between goblins. There is no longer a health bar, which dramatically increases the number of situations where the goblins can be hilariously injured. The dialog is witty and sarcastic, the goblins' antics are hysterical, and there's a lot to do on every screen. Another improvement is that the goblins can (and must) move back and forth between screens. Sometimes a goal must be achieved on another screen before success can be achieved on the first one. Many of the solutions are devilishly hard, so with the addition of more to do on each screen, the playable demo for Gobliins 2 offers much more content than the demo for Gobliiins, and could take a newcomer to the game hours to complete. Only the first level, consisting of 4 screens, is playable in the shareware version.

Gobliins 2: The Prince Buffoon v1.01 Shareware Demo (535k)   Play online

I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Gobliins 2: The Prince Buffoon.

Goblins Quest 3   1993
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Coktel Vision (Sierra On-Line)
Published by Sierra On-Line
Graphics modes: VGA 

In the third game in the legendary Goblins series, a single goblin named Blount sets out with no particular quest in mind, but eventually needs to rescue a damsel in distress. There are secondary playable characters in some levels, which allows for puzzles that require teamwork by controlling both characters simultaneously. You can still keep more than one object in your inventory at once, and there is no health bar. The only obvious improvement since Gobliins 2 is that some levels are larger than the screen, which can be scrolled with the mouse pointer. Only the first level is playable in the shareware version.

Gobliiins Quest 3 v0.02 French Shareware Demo (1290k)   Play online

I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Goblins Quest 3.

Hugo II, Whodunit?   1991
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics modes: EGA 

In the sequel to Hugo's House of Horrors, Hugo and Penelope take a vacation in France, but Hugo disappears, and his great uncle Horace is murdered! This time you play as Penelope, trying to rescue Hugo and solve the murder. The graphics and gameplay are similar to the first Hugo game, but the game is much longer than the original. You'll need to make a map to complete one stage, but mapping is part of the fun. Some areas may be too difficult for children, such as the venus flytraps and crossing the bridge without getting the matches wet. Some commands have to be phrased very specifically, often in a more verbose way than necessary, so you can have the right idea, and phrase a sensible and obvious command, but fail and think that you're on the wrong track. Challenge and frustration aside, the game is appropriate for gamers of all ages.
Complete version history:
Hugo II, Whodunit? v2.1 Shareware (291k) 10 May 1994
Hugo II, Whodunit? v2.0 Shareware (Still searching) 8 September 1992
Hugo II, Whodunit? v1.2 Shareware (322k) 20 February 1992
Hugo II, Whodunit? v1.1 Shareware (Still searching) 14 May 1991
Hugo II, Whodunit? v1.0 Shareware (320k) 10 February 1991

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Hugo III, Jungle of Doom!   1992
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics modes: EGA 

On the way home from vacationing in Hugo II, Hugo and Penelope crash their plane in the jungles of South America. After Penelope is bitten by a spider, Hugo must find the antidote to save her. Hugo III is the most ambitious game of the series. One new addition is that Hugo gets smaller as he moves away from the "camera", though there's an awkward flash when he changes size. Another new feature is that, if you get really stuck (which happens a lot in Hugo games), the game will offer to give you a hint! Hugo III rounds out the genres in the trilogy, which began with a horror story, followed by a murder mystery, and ends with an adventure.
Complete version history:
Hugo III, Jungle of Doom! v2.1 Shareware (536k) 10 May 1994
Hugo III, Jungle of Doom! v2.0 Shareware (Still searching) 8 September 1992
Hugo III, Jungle of Doom! v1.1 Shareware (Still searching) 6 April 1992
Hugo III, Jungle of Doom! v1.0 Shareware (536k) 20 February 1992

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Hugo's Horrific Adventure   1995
User rating: 7 Win16 Shareware (partial game) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Screenshot

The Hugo Trilogy was re-released as for Windows 3.1 under slightly different names. The graphics are identical, but there are new sounds effects, and the music is much nicer. You still have the option of controlling Hugo by using the arrow keys and typing commands, but you can also use the mouse to click on where you want Hugo to go, and you can left-click to look at objects or right-click to take or use them. The "infinite score" bug from Hugo's House of Horrors is fixed in the Windows remake. Overall, the game retains all of the charm of the original, but makes it a bit easier to navigate, and the music and sound are a bit easier on the ears. There are three episodes in this game, with only the first episode playable in the shareware version.

Hugo's Horrific Adventure
Hugo's Mystery Adventure
Hugo's Amazon Adventure

Hugo's Horrific Adventure v1.5 Shareware (683k)
Hugo's Horrific Adventure v1.4 Shareware (676k)

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Hugo's House of Horrors   1990
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics modes: EGA 

In Hugo's first adventure, he must rescue his girlfriend Penelope from a house she disappeared into while babysitting. The game is a graphical adventure, but commands must be typed. The arrow keys control Hugo's movement, while simple commands like "look at pumpkin" or "talk to butler" control the action. Points are awarded for completing objectives, and the game can be saved before difficult stages where Hugo can be killed, though a bug in v1.8 prevents games from being restored. The game isn't very long, but there is a series of questions that would be quite difficult to complete without the hint manual that came with the registered version. Still a fun little diversion, suitable for children of most ages. The registered version allows recording and playback of Hugo's actions.
Complete version history:
Hugo's House of Horrors v2.1 Shareware (210k) 10 May 1994   Play online
Hugo's House of Horrors v2.0 Shareware (Still searching) 8 September 1992
Hugo's House of Horrors v1.9 Shareware (230k) 23 May 1992
Hugo's House of Horrors v1.8 Shareware (229k) 20 February 1992
Hugo's House of Horrors v1.7 Shareware (Still searching) 2 June 1991
Hugo's House of Horrors v1.6 Shareware (209k) 14 May 1991
Hugo's House of Horrors v1.5 Shareware (224k) 10 February 1991
Hugo's House of Horrors v1.4 Shareware (Still searching) 1 September 1990
Hugo's House of Horrors v1.3 Shareware (225k) 27 April 1990
Hugo's House of Horrors v1.2 Shareware (228k) 14 January 1990
Hugo's House of Horrors v1.1 Shareware (Still searching) 3 January 1990
Hugo's House of Horrors v1.0 Shareware (Still searching) 1 January 1990

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Indiana Jones and his Desktop Adventures   1996
User rating: No rating Win16 Shareware (partial game) Adventure
Developed by LucasArts Entertainment
Published by LucasArts Entertainment
Screenshot

A cute little Indiana Jones adventure game for Windows 3.1. Set in mid-1930s Middle America, Indy is exploring a temple complex known as Site R when Nazis show up to steal the precious artifacts for some nefarious purpose. Indy can move around in real time, exploring from one connected map screen to the next, and collecting items to help him solve puzzles. He can use weapons to fight people and vicious animals, and he can push or pull objects to reveal hidden items or get across barriers. The game is designed to be beaten in 30 to 60 minutes and is different every time. The one constant is that Marcus Brody explains your mission at the beginning of each game and gives you the first item you need to get started. Replay value is high, and the combat difficulty can be adjusted to make the game fun for children and experienced gamers alike. The preview demo isn't limited in any way, except that the game can only be played one way, out of billions of possibilities.

Indiana Jones and his Desktop Adventures Preview Version (1072k)

LucasArts no longer sells this game. It can be ordered from Amazon: Indiana Jones and his Desktop Adventures.

Indiana Jones and the Fate of Atlantis   1992
User rating: No rating DOS Shareware (partial game) Adventure
Developed by LucasArts Entertainment
Published by LucasArts Entertainment
Graphics modes: EGA  VGA 

Based on the legendary SCUMM engine, Fate of Atlantis is a point-and-click adventure. Set in 1939, you play the roles of Indiana Jones and Sophia Hapgood as they try to prevent the Nazis from using a powerful metal from the lost city of Atlantis to take over the world. The game features some of the most beautiful graphics to ever appear in a DOS game and a memorable musical score. Part way through the game, you can choose between three paths to take, each of which will take you to different locations and cause a different storyline to play out: the Wits Path (hard puzzles), Fists Path (easier puzzles, more fighting), and the Team Path (requires Sophia Hapgood to solve many puzzles). The shareware version contains the final stage of the Fists Path up to the point where the paths converge at Atlantis.

Indiana Jones and the Fate of Atlantis Interactive Demonstration v2 (799k) 18 June 1992
Indiana Jones and the Fate of Atlantis Interactive Demonstration (771k) 7 May 1992   Play online

I have found no ordering information for this game, and it is not listed on LucasArts's website. It can be ordered from Amazon: Indiana Jones and the Fate of Atlantis, or as part of LucasArts Triple Pack or LucasArts Archives Volume 1.

Indiana Jones and the Last Crusade   1990
User rating: No rating DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics modes: Hercules  CGA  EGA 

Based on the legendary SCUMM engine, Indiana Jones and the Last Crusade is a graphic adventure based on the movie. Set in 1938, Indy has just returned from recovering the Cross of Coranado when he learns that his father has disappeared while searching for the Holy Grail. Indy must collect and figure out how to use objects throughout the game, but he can also solve some problems by fighting. You can practice boxing at the Barnett College gym at the beginning of the game. The player earns IQ (Indy Quotient) points for solving problems and progressing through the game, and many problems can be solved in more than one way. The player's score is retained when a new game is started, so every path and solution must be used to get a perfect score, giving the game replay value. Only the first stage is playabe in the shareware version.

Indiana Jones and the Last Crusade Passport to Adventure Sampler v1.0 (687k) 10 September 1990

LucasArts no longer sells this game. It can be ordered from Amazon: Indiana Jones and the Last Crusade or as part of LucasArts Classic Adventures.

Kingdom of Kroz II   1990
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Apogee Software
Published by Apogee Software

Originally, Kingdom of Kroz was the first game in the epic Kroz series, released in 1987. In 1990, the registered version was renamed Kingdom of Kroz I, and Kingdom of Kroz II was released as a shareware episode to allow users to try out the game and decide if they wanted to purchase the other seven volumes. Kingdom of Kroz II has different levels from Kingdom of Kroz I, many of which are from later games in the series, especially The Lost Adventures of Kroz.

Kingdom of Kroz II v2.0 Shareware Episode (109k)   Play online

NOTE: Apogee no longer takes orders for the full version of this game, which they discontinued in early 1999, and it is not in their downloads section. It couldn't hurt to politely ask them if they could make the game available for sale again, or make the registered version freeware. Sign our petition to Apogee

Loom   1990
User rating: No rating DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics modes: Hercules  CGA  EGA 

Loom is the fourth point-and-click adventure to be built with the SCUMM engine. While still featuring the beautiful graphics that LucasArts' adventure games were known for, Loom differs in that it has a mostly serious storyline and uses a unique interface. The game features a fantasy storyline that takes place in the distant future, when powerful guilds formed communities devoted to their specific craft. The hero, Bobbin Threadbare, lives on the island of Loom, home of the Guild of Weavers. Using a distaff, he can weave four-note tunes called drafts to cast spells. Most drafts can be played backwards to create the opposite effect, such as playing the Opening draft backwards to close something. Originally Bobbin can only play the first three notes on the distaff, but as he becomes more powerful he can use five higher notes. As the mysterious "Loom-child", Bobbin must discover his destiny. Only seven screens are playable in the shareware demo.

Loom Passport to Adventure Sampler v1.0 (687k) 10 September 1990

LucasArts no longer sells this game. It can be ordered from Amazon: Loom or as part of LucasArts Classic Adventures.

Lure of the Temptress   1992
User rating: No rating DOS Freeware (former commercial) Adventure
Developed by Revolution Software
Published by Revolution Software

A point-and-click adventure game -- what many people call a Sierra-style game -- with pretty good animation for the time. In the days before graphics, this would have been a text adventure. The "Look" option gives you information about your surroundings and the objects you wish to examine. In a medieval fantasy world, you must escape from a dungeon and save the kingdom. One interesting feature is that you have a sidekick who you can give instructions to carry out. The village people go about their lives without you and even have conversations with each other, which creates a fun sense of realism.

Lure of the Temptress v1.0 English (1778k)
Lure of the Temptress v1.0 French (3368k)
Lure of the Temptress v1.0 German (3615k)
Lure of the Temptress v1.0 Italian (3016k)

Revolution Software has generously released this game as freeware. NOTE: When the game first begins, move the cursor to the menu at the top of the screen and RESTART the game. This bypasses the copy protection system.

The Secret of Monkey Island   1990
User rating: 10 DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics modes: Hercules  CGA  EGA 

Fate of Atlantis is a point-and-click adventure. Guybrush Threepwood always wanted to be a pirate, but didn't know how to get started. This humorous point-and-click adventure is the first in the Monkey Island series of games. Guybrush can talk to people and use objects to solve puzzles and advance through the game. A shareware demo was released as part of The Secret of Monkey Island Caribbean Summer Contest in Game Player's Guide, and your goal is to complete the demo and answer questions so that you can enter the contest. There are only five screens in the contest demo. A slightly different demo appeared in the Passport to Adventure three game sampler, which removed a cinematic sequence at the beginning and all references to the contest, but added a sixth screen and four extra unlockable doors, as well as people walking around in the city.

The Secret of Monkey Island Passport to Adventure Sampler v1.0 (687k) 10 September 1990
The Secret of Monkey Island Shareware Demo (225k) 23 August 1990   Play online

LucasArts no longer sells this game. It can be ordered from Amazon: The Secret of Monkey Island or The Secret of Monkey Island: Enhanced CD-ROM Edition with Digital Music, or as part of LucasArts Classic Adventures.

Snarf   1988
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Everett Kaser Software
Published by Everett Kaser Software
Graphics modes: EGA 

Snarf is an adventure game with perhaps a bit of a Robotron influence. The hero can fire his weapon in any of four directions while moving in any other direction, so coordination with both hands is important. There hero must find keys in order to reach the next level, while monsters called Snarfs spawn out of Snarf nests. The Snarfs will never stop coming, but they will spawn out of the nearest nest, so it's possible to wipe them out in one area and lead them to spawn in an area where they won't bother you. There are teleporters which the Snarfs can't use, and hit points can be restored at aid stations. Hit points aren't restored at the end of levels, so it can be a real endurance match to survive to the next level that has an aid station. A fun and challenging game for gamers of any age. There are 50 levels in this game, with only the first 20 playable in the shareware version.
Complete version history:
Snarf v2.61 Registered Version (108k) 31 December 1993   Play online
Snarf v2.61 Shareware (61k) 31 December 1993
Snarf v2.60 US Shareware (77k) 27 June 1992
Snarf v2.60 UK Shareware (Still searching) 7 June 1992
Snarf v2.51 Shareware (Still searching) 23 February 1992
Snarf v2.50 Shareware (65k) 19 October 1991
Snarf v2.03 Shareware (47k) 23 February 1991
Snarf v2.02 Shareware (47k) 22 November 1990
Snarf v2.01 Shareware (Still searching) 10 November 1990
Snarf v2.00 Shareware (Still searching) 21 October 1990
Snarf v1.0 Freeware with source code in C (61k) 1988

Everett Kaser generously gave Classic DOS Games (and only Classic DOS Games) permission to distribute the licensed version of this game as freeware under the Snarf Freeware License on 2 January 2008.

Super ZZT   1992
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Epic MegaGames
Published by Epic MegaGames

The sequel to ZZT, Super ZZT switches from being a collection of single screens to a system that allows massive levels that can be scrolled in every direction. The text mode is changed to 40×25 mode from 80×40 in ZZT, so you can't see as far ahead in this game. Gameplay is otherwise familiar, and a number of new enemies are added. Gameplay seems to be easier in Super ZZT, and there are less occasions where you lose instantly by failing to solve a puzzle. Super ZZT also featured a level editor, but the game proved less popular than the original, and less levels were designed for it. Volume numbers in Super ZZT continue from the original ZZT. There are 3 volumes in this game, with only the last volume playable in the shareware version.

Volume 5: ZZT's Proving Grounds
Volume 6: ZZT's Lost Forest
Volume 7: ZZT's Monster Zoo

Super ZZT v2.0 Shareware Episode (158k)   Play online
Super ZZT v1.1 Shareware Episode (101k)

Epic MegaGames has generously released this game as freeware.

Supernova   1987
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Apogee Software
Published by Apogee Software

A text adventure set in the future on a distant mining colony. Supernova recognizes over 1000 words and displays status information on the screen. Points are awarded for achieving goals and advancing the story. The original text of the game stated that "This game is placed in the public domain for your enjoyment", but also requested a $10 donation, so it should be considered full version shareware.

Supernova Version B (1990) Freeware (136k) March 1998   Play online
Supernova Version B Shareware (147k) 1987

Apogee generously released this game as freeware under the Supernova Freeware License in March 1998.

Teenagent   1995
User rating: No rating DOS Shareware (partial game) Adventure
Developed by Metropolis Software House
Published by Union Logic Software Publishing
Graphics modes: VGA 

Teenagent is a very humorous point-and-click adventure. As teenager Mark Hopper, you've been enlisted by the RGB to solve the mystery of money that's been disappearing from safes. You can talk to people, use items in your inventory, and even combine items. Left click on things to look at them, and right click to use them. There is a lot of dialog in the game, and it's witty and sarcastic. Teenagent is basically a parody of its own genre, and it's nice to play a game that doesn't take itself too seriously. The music is decent and the graphics are often very detailed. The backgrounds were hand painted and there are over 20 000 frames of animation in the registered version. The music and voices are also pretty good. The registered version is 10 times longer than the shareware version.

Teenagent Shareware Episode (1419k)

I have found no ordering information for this game.

ZZT   1991
User rating: 10 DOS Freeware (former shareware) Adventure
Developed by Epic MegaGames
Published by Epic MegaGames
Graphics modes: ASCII 

Tim Sweeney's famous first game, published by Potomac Computer Systems until v3.2, when it was renamed Epic MegaGames. ZZT is an ASCII adventure along the lines of the famous Kroz series. The hero can move from screen to screen, fighting monsters and collecting treasures as he goes. Torches are necessary to see in dark rooms such as caves, and keys are needed to open passages to some areas. ZZT is known for clever level design and use of the 16 color palette, and also uses the PC speaker to create music more effectively than most games of this era. The game also came with a level editor, inspiring thousands of user-created levels. There is still a fan following for this game even today. Epic released the full version of this game as freeware on their website in 1997, but Epic Classics is still selling it on their website. I am asking the author whether or not it is still legal to distribute the full version. There are 4 volumes in this game, with only the first volume playable in the shareware version.

Volume 1: Town of ZZT
Volume 2: Caves of ZZT
Volume 3: Dungeons of ZZT
Volume 4: City of ZZT

ZZT v3.2 Registered Version (176k)   Play online
ZZT v3.2 Shareware Episode (127k)
ZZT v3.1 Shareware Episode (115k)
ZZT v3.0 Shareware Episode (104k)
ZZT v2.0 Shareware Episode (107k)

Epic MegaGames generously released this game as freeware under the ZZT Freeware License. It is also still sold through www.epicclassics.com for $12 on floppy disk only.


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