![]() Home of Retro PC Gaming Currently hosting 24 Soleau Software games! |
| Alpha Man 1992 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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If you're looking for a really hard puzzle game, you've found it. Alpha Man features a 7×11 grid with the letters to a specific word located throughout the grid. Alpha Man must walk around and push letter blocks onto their corresponding locations on the grid. Once pushed, the letter blocks will slide until they hit a wall, another letter block, or the master block. The master block can be pushed one square at a time. This game is far too difficult for me, but someone out there must be up to the challenge. I wasn't able to complete any of the levels, but the shareware version includes the solution to the first five levels. It takes 193 moves to complete the first level! There are 50 levels in this game, with only the first 25 playable in the shareware version. Complete version history:Alpha Man v1.1 Shareware (124k)Alpha Man v1.0 Shareware (92k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Ant Run 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Ant Run takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a crossing path. The ant enters the maze through a starting point inside the maze, and you have ten seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the ant has a clear passage ahead of it at all times. Segments turn yellow as the ant passes through them, preventing it from using them again, except for the crossing paths. Holes at both ends of each column and row wrap around to the hole on the opposite side. A progress meter counts the distance the ant has moved until it resets at 20 inches. Once it resets, the unusable segments of the path will be reset the next time the ant goes through a hole, and one segment of the maze will disappear. A certain score must be achieved in each level in order to advance. A "Fast" button causes the ant to move more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the ant reaches a hole or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which one the ant will come out of. Some levels have an ending point which the ant must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing trivia about ants before each level. There are an infinite number of levels in this game, with only the first 7 playable in the shareware version. Ant Run v3.0 Shareware (149k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Balloon Challenge 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Basically the opposite of Bolo Ball, Balloon Challenge is a very clever puzzle game that pits you against the computer. Both sides have a row of 25 balloons at the bottom of the screen. When you let one go, it will rise until it hits something, or reaches the top of the screen. Arrows will cause the balloon to move left or right, but it also changes the direction of the arrow. Hurricanes will teleport the balloon somewhere else in the level. Airplanes will destroy the balloons, but they move one column every turn. The higher the balloon gets, the more points it scores, and there are also bonus points scattered throughout the level. There is some random chance involved but, for the most part, the key to winning is to make the best use of each turn. A wonderfully addictive little game, the registered version can be played against a human opponent in addition to the computer. Balloon Challenge v2.0 Shareware (108k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Banyon Wars 1990 | |||||||||||||
| User rating: No rating | DOS Shareware (full version) | Strategy | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||
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Banyon Wars is a game of global domination, like Risk. Instead of a world map, battle takes place among 35 cities divided between 8 islands of varying size. Occupying an entire island gives you bonus armies based on the size of the island. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. The game features CGA graphics and pits you against 2 computer opponents. There are 7 difficulty levels and a random difficulty level, and you can set the maximum number of armies that each city can have at the beginning of the game. The shareware version isn't limited in any way compared to the full version.
Soleau Software no longer sells this game.
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| Battle for Atlantis 1990 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Battle for Atlantis is a game of global domination, like Risk. Based on Banyon Wars, this game adds EGA graphics and has four factions. Battle takes place among 43 cities divided between 8 islands of varying size, which collectively make up the atoll of Atlantis. Occupying an entire island gives you bonus armies based on the size of the island. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. The maximum number of armies that can be in a city is 9999. The game pits you against 3 computer opponents, and has 7 difficulty levels and a random difficulty level, and you can set the maximum number of armies that each city can have at the beginning of the game. The registered version loads and exits faster. Battle for Atlantis v2.2 Shareware (138k) Soleau Software no longer sells this game.
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| Blind Wars 1992 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Blind Wars is a game of global domination, like Risk. Based on Isle Wars, Blind Wars takes away the bonus cards and doesn't let you see your opponent's armies. It works quite well, and adds a new element to a familiar game: bluffing. You can leave a critical area undefended and your opponents may assume that enough armies are present to make victory impossible. Instead of a world map, battle takes place on a land mass with 77 cities divided between 10 countries. Occupying an entire country adds to the number of armies you receive each turn. Random flooding, volcanic activity and revolution can destroy armies, and unexpected plenty, such as record crop yields, can add armies to a region. Distribution centers are randomly distributed across the map, which occasionally double the number of troops residing in them, making them strategically desirable, and making the strategy somewhat different each game. The maximum number of armies that can be in a city is 99. The shareware version pits you against 3 computer opponents, and allows customization of difficulty level and the maximum number of armies that each city can have at the beginning of the game. The registered version allows up to four humans to play. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| Block Man 2 1995 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
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Block Man 2 is a very different game from its predecessor. Instead of keyboard input, Block Man is now controlled with the mouse by clicking on where you want him to go. He has gained the ability to turn around without taking a step, and there is less emphasis on moving blocks around. This time the princess has scattered jewels in every level, and Block Man must collect them all and make his way to the exit. Levels can now be several screens in every direction, and the mouse can be used to scroll around. Block Man still needs to figure out how to use blocks to get where he needs to be, but there are also elevators, teleporters, rail slides, and boats to move him around the massive levels. There are 40 levels in this game, with only the first 10 playable in the shareware version. Complete version history:Block Man 2 v1.0 Shareware (216k)Soleau Software still sells the registered version of this game for $12 by download only.
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| Block-man 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
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Block-man is one of those refreshingly simple, yet incredibly challenging puzzle games. Block-man can move left and right, jump up one step, fall from any height, and pick up or drop blocks in his quest to reach the exit of each level. The PC speaker sounds and cut scenes can be a bit irritating, so you might want to play without sound. Other than the first few levels, this game will probably be too difficult for children, but it's lots of fun for adults. There are 17 levels in this game, with only the first 10 playable in the shareware version. Complete version history:Block-man v1.0 Shareware (95k)Soleau Software still sells the registered version of this game for $12 by download only.
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| Bolo Ball 1992 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Bolo Ball is basically the opposite of Balloon Challenge. Both sides have a row of 29 balls at the top of the screen. When you push one, it will fall until it hits something, or reaches the bottom of the screen. Arrows will cause the ball to move left or right, but it also changes the direction of the arrow. Black holes will teleport the ball somewhere else in the level. The farther the ball falls, the more points it scores, and there are also bonus points scattered throughout the level. Long term strategy should take gray blocks into account. The gray blocks disappear at the end of the stage, causes any balls on top of them to fall and get extra points. The short version is only one level. In the long version of the game, any balls remaining will turn into bonus points to be collected in the second round, and again in the third round. In the third and final round, purple arrow blocks appear which randomly change direction, causing the ball to move in whatever direction it is pointing at the time. The registered version can be played against a human opponent in addition to the computer.
Soleau Software still sells the registered version of this game for $12 by download only.
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| BrainStrain 1996 | |||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Puzzle | |||||||||||
| Developed by Robert E. Paehr | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Screenshot | |||||||||||||
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BrainStrain describes itself as a cross between Hangman and Mastermind. You type in a word and the game tells you how many of the letters you entered are in the solution, and how many of them are in the correct place. Since you aren't required to guess actual words, you solve the puzzle the same way as in Mastermind, so the game is basically Mastermind using letters instead of colors, except that the solution must always be a word from the English language. In that regard, once you know what letters are in the solution, you should have a good idea of what the answer is. You can select a word from three to seven letters in length, and three levels of word difficulty and complexity. There are 4500 words in this game, with only 165 playable in the shareware version. Complete version history:
Soleau Software still sells the registered version of this game for $18 by download.
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| Crusher 1991 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Crusher is an adventure game that takes place in a cavern of 25 rooms arranged in a 5×5 grid. Each room is randomly generated at the beginning of each game, so the game is different every time. Each room is full of boxes, unmovable tiles, diamonds, and three monsters. The monsters come in four colors, indicating their speed, but all will be the same within each room. Some rooms contain oxygen tanks, which you need to live, and bombs, which can be used to destroy the boxes and unmovable tiles. Oxygen is depleted with every step you take. Touching a monster will cost you a life, but running out of oxygen will instantly end the game. The boxes can be pushed if there is nothing behind them, which allows you to create a protective barrier between yourself and the monsters, or to trap them. You can crush a monster by trapping it with boxes so that it can't move. Crushed monsters disappear, and an oxygen tank will appear somewhere in the level. Bonus points are awarded for killing more than one monster in the same room. Every time you re-enter a room, all of the monsters will return. After scoring 10,000 points, you can begin to work on your objectives, which include finding Mr. X, finding a map, rescuing Eve, finding Ted, finding the combination to the safe, and finding the safe. As you achieve each objective, one of the rooms will change to contain the next objective, so the entire cavern has to be searched for each one, although you'll learn to identify the room that Mr. X will eventually be in when you see it. This game is very difficult, and success depends upon conserving bombs and, most importantly, conserving oxygen by moving as efficiently as possible. Shareware versions 3.0 and earlier only allow you to play until you find Eve, and require registration to complete the later objectives. Version 3.1 and later allow the entire game to be completed. The registered version allows you to save a game in progress.
Soleau Software still sells the registered version of this game for $12 by download only.
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| Crusher Castle II 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
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The sequel to Crusher, Crusher Castle II is an adventure game that takes place in a haunted mansion with 25 rooms arranged in a 5×5 grid. Each room is randomly generated at the beginning of each game, so the game is different every time. Each room is full of boxes, bags of gold, and ghosts. The ghosts come in three colors, indicating their speed. This time the unmovable blocks are gone, the rooms are bigger, there are more enemies in each room, and ghosts of different speeds can appear in the same room together. Bombs can be used to clear a path through the boxes. Instead of oxygen tanks, you need candles to help you escape. Candles are depleted with every step you take. Touching a ghost will cost you a life, but running out of candles will instantly end the game. The boxes can be pushed if there is nothing behind them, which allows you to create a protective barrier between yourself and the ghosts, or to trap them. You can crush a ghost by trapping it with boxes so that it can't move. Crushed ghosts disappear, and a candle will appear somewhere in the level. Every time you re-enter a room, all of the ghosts will return. After scoring 10,000 points, you can begin to work on your objectives, so that you can achieve your ultimate goal of escaping from the mansion. As you achieve each objective, one of the rooms will change to contain the next objective, so the entire mansion has to be searched for each one. The registered version allows you to save a game in progress. Crusher Castle II v2.2 Shareware (138k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Dotso 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Based on Dots and Boxes, the traditional pencil and paper game, Dotso starts the game with a number of lines already randomly drawn on the board, and a few squares may already be completed, but not credited to either side. When taking a box, the computer will automatically draw the fourth line in any boxes that you can still complete. The computer can be played at three difficulty levels. The registered version allows a human opponent to play. Complete version history:Dotso v1.1 Shareware (112k)Dotso v1.0 Shareware (104k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Doubolo 1990 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×200×16c | |||||||||||||
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A new twist on Reversi, Doubolo is played with on a 23×14 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. More grid board shapes are available in the registered version. Complete version history:
Soleau Software no longer sells this game.
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| Gold Hunt 1990 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×200×16c | |||||||||||||
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Originally known as The Goldhunt Adventures, the title was shortened to Gold Hunt in v1.1. Gold Hunt is a challenging puzzle adventure game. The hero must collect twelve bags of gold in each level and, in some cases, kill all of the enemies by trapping them, in order to advance to the next level. The enemies will kill the hero any time they have a direct line of sight to him, so the hero must move boxes around the level to hide behind. Some enemies don't move, but those that do are killed whenever they are trapped by blocks. If there are still bags of gold in the room, they will randomly regenerate somewhere in the room. The registered version lets you start the game with eight lives. There are 10 rooms in this game. Complete version history:
Soleau Software no longer sells this game.
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| Isle Wars 1991 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Isle Wars is a game of global domination, like Risk. Based on Battle for Atlantis, Isle Wars is played with a mouse, reduces the number of difficulty levels to four, and uses cards to add a new element to the gameplay. Battle takes place among 46 countries divided between 9 continents of varying size. Occupying an entire continent gives you bonus armies based on the size of the continent. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. After every turn in which at least one country has been conquered, the invading army receives a card. Unlike Risk, there are a great variety of different bonuses awarded by the cards, and there is no guarantee of having a set of three after receiving 5 cards. If cards can't be played, or if the player elects not to use them, he must discard a card of his choosing before collecting another card once he has 5. Cards can be used to add 5, 8, 15, or double the number of armies that can be assigned at the beginning of the turn, bomb a city, protect the player from being bombed, or airlift armies to a non-adjacent country. The shareware version pits you against 3 computer opponents, and allows customization of difficulty level and the number of armies at the beginning of the game. The registered version allows up to four humans to play.
Soleau Software still sells the registered version of this game for $12 by download only.
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| Numlo 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Numlo is a Reversi game for three players, like Tribolo. Numlo differs from Tibolo by removing the unplayable squares, the size of the board is reduced to 12×12, and there are random point values scattered across the board which are added to each player's total. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. When capturing in Numlo, all of the pieces in the middle must belong to a single opponent. That means that blue must sandwich pieces belonging to red or green, but not both. In Reversi, capturing the corners and the edge of the board is a strong strategy, unless the center becomes cluttered with pieces from both sides, because it can capture whole rows or columns at a time. In Numlo this doesn't seem to be a good strategy, since there is bound to be at least one piece of each color between your own on a row or column of 12 squares, instead of the usual 8. Point values on the board must be considered in one's strategy, which reduces the value of memorizing "openings", much like Fischer Random Chess does for the traditional game of chess, to a greater extent. I suspect that, by playing moves that would be strong if there were no point values, you can capture enough territory to get a proportional share of the "bonus points". The registered version allows up to three humans to play. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| Sea Run 1994 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
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Based on Ant Run and Spider Run, but with a lot more items on the grid. The game takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a red or regular crossing path. The arrows represent wind direction, and will guide the boat. The boat enters the maze through a starting point inside the maze, and you have eight seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the boat has a clear passage ahead of it at all times. Segments disappear as the boat passes over them, preventing it from using them again, except for red crossing paths. Red arrows represent strong winds and give bonus points. Treasure chests give bonus points, while hitting whales reduces your score. Island and whirlpools will sink the ship. The edges of the screen wrap around to the segment on the opposite side. A progress meter counts the distance the boat has sailed until it resets at 1 mile. Once it resets, the unusable segments of the maze will be reset the next time the boat re-enters the maze, and one segment of the maze will permanently become an island. A certain score must be achieved in each level in order to advance. Raising the spinnaker causes the boat to sail more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the boat re-enters the maze or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which boat will begin sailing. Some levels have an ending point which the boat must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing naval trivia before each level. There are 30 levels in this game, with only the first 7 playable in the shareware version. Complete version history:Sea Run v1.0 Shareware (166k)Soleau Software still sells the registered version of this game for $12 by download only.
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| Sink'em 1990 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||
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Sink'em is Hangman, except that every wrong guess causes a man in a boat to sink deeper into shark-infested waters. The man congratulates you for correct guesses and insults you for incorrect guesses. The registered version has more words and more quips for the man in the boat. Sink'em v1.01 Shareware (74k) Soleau Software no longer sells this game.
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| Spider Run 1994 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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The sequel to Ant Run, Spider Run is identical except that the grid is no longer rectangular (the corners have been removed), and a fly will occasionally land on the web, which will award bonus points if the spider can cross its path. The game takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a crossing path. The spider enters the maze through a starting point inside the maze, and you have ten seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the spider has a clear passage ahead of it at all times. Segments turn blue as the spider passes through them, preventing it from using them again, except for the crossing paths. Strands around the edge of the web wrap around to the strand on the opposite side. A progress meter counts the distance the spider has moved until it resets at 20 inches. Once it resets, the unusable segments of the path will be reset the next time the spider re-enters the web, and one segment of the maze will disappear. A certain score must be achieved in each level in order to advance. A "Fast" button causes the spider to move more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the spider re-enters the web or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which one the spider will come out of. Some levels have an ending point which the spider must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing trivia about spiders before each level. There are 30 levels in this game, with only the first 7 playable in the shareware version. Spider Run v2.1 Shareware (146k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Tribolo 1991 | |||||||||||||
| User rating: 10 | DOS Shareware (partial game) | Traditional | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Based on Doubolo, Tribolo is a Reversi game played with three players on a 16×11 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. When capturing in Tribolo, all of the pieces in the middle must belong to a single opponent. That means that blue must sandwich pieces belonging to red or green, but not both. There are 7 board setups in this game, with only 1 available in the shareware version. Complete version history:
Soleau Software no longer sells this game.
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| Wordle 1993 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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Wordle is a Boggle game where your goal is to create as many words as possible from a grid of letters. You create words from a string of letters that must be connected to the previous letter vertically, horizontally, or diagonally. Words must be have at least four letters. Using a dictionary of 80 000 words, Wordle automatically accepts a word as soon as it matches a word in the dictionary. The registered version allows words to be added or removed from the dictionary Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| WordMax 1994 | |||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||
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WordMax is an anagram game where your goal is to create as many words as possible from a "master word". WordMax uses a dictionary of 80 000 words to create a list of valid words and tells you not only how many words there are, but how many are of each word length. There are 100 master words in this game, with only the first 35 playable in the shareware version. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| WordMix 1995 | |||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Puzzle | |||||||||||
| Developed by Soleau Software | |||||||||||||
| Published by Soleau Software | |||||||||||||
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WordMix is the Win16 version of WordMax, an anagram game where your goal is to create as many words as possible from a "master word". Other than being Windows software, the main difference is that WordMix uses Macromedia to add slideshow-style transitions between screens. WordMix uses a dictionary of 80 000 words to create a list of valid words and tells you not only how many words there are, but how many are of each word length. There are over 150 master words in this game, with only the first 30 playable in the shareware version.
Soleau Software still sells v2.1c, a Win32 version of this game, for $18 by download.
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