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RGB Classic Games
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Mines  2006

Mines is a text adventure in the tradition of Adventure (Colossal Caves) and Zork. Written in 1979 in BASIC for the TANO Corporation Outpost (with 64K of memory and a 6800 processor), the author rewrote the game for modern computers in 2005. At the beginning of the game you choose a mine number from which the layout of the mine is algorithmically derived. This means that the game can be played again and again using a different layout, but it's not random because the map will be laid out the same way every time you use the same mine number (making it possible to map the mine). The computer describes what you see and carries out your instructions. Your goal is to visit every room and bring all of the treasures back to the entrance in as few moves as possible. Some items are necessary to overcome obstacles, and you receive points for achieving goals. Unfortunately, there isn't much problem solving to be done. You don't have to figure out which item overcomes the obstacle; the obstacle is automatically overcome if you attempt to pass it while carrying the correct item. Perhaps because of its origin as a terminal computer game, Mines doesn't attempt to set a graphics mode on startup, allowing it to run on MDA/Hercules cards. (This also means that you will stay in 40 column mode if you're in Mode 0/1 when starting the game, messing up the text wrapping which assumes that you're in an 80 column mode.)

Added by DOSGuy

Screenshots

MDA Mode 07h
80×25×mono 9×14

Mines
CGA Mode 03h
80×25×16c 8×8 fo

Mines
EGA Mode 03h
80×25×16c 8×14 f

Mines
MCGA Mode 03h
80×25×16c 8×16 f

Mines
VGA Mode 03h
80×25×16c 9×16 f

Mines

Downloads

Mines v1.1 and Source code in Borland Turbo C++ 1.01 (31,093 bytes) 24 February 2007 DOS Play online
Mines v1.0 and Source code in Borland Turbo C++ 1.01 (31,084 bytes) 22 November 2006 DOS

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Availability

This game was originally released under a freeware license.