Space Chase

Rate and discuss DOS games from the site
Post Reply

Rate this game

10 (highest)
0
No votes
9
0
No votes
8
0
No votes
7
0
No votes
6
1
100%
5
0
No votes
4
0
No votes
3
0
No votes
2
0
No votes
1 (lowest)
0
No votes
 
Total votes: 1

User avatar
AutoAdmin
Forum Administrator
Posts: 591
Joined: July 26th, 2005, 5:01 pm
Contact:

Space Chase

Post by AutoAdmin » October 21st, 2007, 11:37 pm

Feel free to rate and discuss this game.

Frenkel
5-bit member
Posts: 32
Joined: March 3rd, 2007, 10:50 am

Post by Frenkel » October 26th, 2007, 11:38 am

The version on this site is v4.00 of Space Chase, according to HELPME.DOC and that's also what the game says when you exit it. But after unpacking STORM1.EXE with UNP or something else, and then looking inside it with a hex editor, it says it's version 2.15D.
Too bad it's not in a zip.

There's also a playable demo with one level of Space Chase. I don't know whether that level is also in the shareware or registered version of the game.

User avatar
DOSGuy
Website Administrator
Posts: 1021
Joined: September 2nd, 2005, 8:28 pm
Contact:

Post by DOSGuy » October 26th, 2007, 2:49 pm

Cool, I'll check it out. It's a fun little game.
Today entirely the maniac there is no excuse with the article.

User avatar
MrFlibble
Forum Administrator
Posts: 1604
Joined: December 9th, 2010, 7:19 am

Re:

Post by MrFlibble » October 5th, 2012, 6:39 am

Frenkel wrote:There's also a playable demo with one level of Space Chase. I don't know whether that level is also in the shareware or registered version of the game.
Apparently the level had been made specifically for the purposes of the demo.

The game itself seems to have been quite heavily inspired by Apogee shareware platformers, most noticeably Duke Nukem and, to a lesser extent, Bio Menace. The graphics are kinda nice, especially the backgrounds, but some monsters are outright ridiculous. This isn't much of a problem though, but the controls and some game play design decisions leave much to be desired. Combining limited ammo with indestructible enemies and enemies that you can't hit if you stand on the same elevation as them isn't the best idea IMO, and the game tends to quickly get tedious if not frustrating. Luckily you can save it at any point on the level, but here's also a source of annoyance as you need to quit to the main menu to load a saved game (that, or I didn't figure out how to do a quick-load).

Post Reply