Yes he did!Malvineous wrote:Just as well I got special permission from the guy who wrote Xargon then
Videogamer555, thanks for looking out for me.
Yes he did!Malvineous wrote:Just as well I got special permission from the guy who wrote Xargon then
What might be cool is if I designed a new level or two but I would only do that if there was a successful port. Keep up the work on this and I think we all understand how busy life can be.Malvineous wrote:At this point I don't have any plans to extend the game, I am mostly interested in getting it playable as per the original game. So beyond adding a full screen mode I probably won't be doing a whole lot more. I am of course happy to work with any other programmers who are interested in improving the game with high resolution image filters etc.
That's all good with me, I'm just interested in it running natively in Windows instead of using DOSBox.Malvineous wrote:Sorry not much yet - I haven't had much time to spend on this, and I still have a bunch of things outstanding on Kiloblaster. I did fix a few bugs though so hopefully some of the crashes have been fixed, but there are a few more to go.
At this point I don't have any plans to extend the game, I am mostly interested in getting it playable as per the original game. So beyond adding a full screen mode I probably won't be doing a whole lot more. I am of course happy to work with any other programmers who are interested in improving the game with high resolution image filters etc.
That would be awesome! I would still want to add them to the DOS version so that they can be played in-browser.kilodude wrote:What might be cool is if I designed a new level or two but I would only do that if there was a successful port.
Thanks for everyone's continued interest in "Xargon" and my other game "Kiloblaster." I have made the entire trilogy for each available at no cost.developertn wrote:Jesus!hehe
Congratulations. Getting official permission from someone is a blessing. I usually take without asking permission thinking it is okay. However, you are better than me and look where it got you!!!!!!!!!!!! The official producer of Xargon replied directly to you. Wow#!! That is like a movie star emailing you directly. Cannot beat that.
I notice you got stuck, if you got that far so far keep going. A word of advice from a friend of mine. If you take it one day at a time and keep building on it one little function at a time it ends up the whole thing.
God bless you for putting in the efforts, even if you don't continue at least you could always say the producer is your friend now.
Thanks. I appreciate the kind words. You can download the entire game here: https://www.classicdosgames.com/game/Xargon.html. It is totally FREE. I wrote this in Borland Turbo C with some Assembly code provided by Tim Sweeney to make the graphics and sound work better. In order to get the sound to work on a modern Windows computer such as Windows 7, 8 or 10 you will need something like D-Fend Reloaded which used DOSBox but is much easier to configure. With that you can play full screen and all music and sound effects work as originally designed. Have fun.developertn wrote:
@kilodude: Great work! My sprites currently blink however your's seem stable. I don't want to take your secrets away however I just wanted to say that really impresses me. Also, the speed at which the screen scrolls is impressive. I was wondering if it is a full DOS game or is it a Windows version? So far I have messed with mixed C and assembly. It seems you might have done is all in assembly? Anyways, great work again!!!!!!!!!!!! Your son really did a great job showcasing the game too. It was very entertaining. Is there a freeware version available?
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By the way, the sound blaster is also impressive. I never got around to doing any real sounds in my games.
My son says, "Thank you!"developertn wrote:Your son really did a great job showcasing the game too. It was very entertaining.