DOSGuy wrote:Hi Union of Soviets.
The story of Jumpman Lives! is that Apogee assumed that they could make a Jumpman clone, but Epyx sent them a cease and desist letter, so they immediately stopped selling it and abandoned all rights to it. Because Apogee didn't defend themselves in court, a legal ruling was never made as to whether or not Jumpman Lives! was legal. That means that we have only Epyx's opinion that Jumpman Lives! was illegal. Had Apogee defended themselves in court, they might have prevailed. A certain amount of imitation may be legal, but using a trademarked name certainly wouldn't be, so Epyx probably would have won their case, but we'll never know. As you mentioned, the rights to Jumpman reverted to Randy Glover in 1993, so if he's cool with Jumpman clones, then there is neither a legal nor moral issue.
Paku Paku doesn't use a trademarked name, so the question is whether or not the game is too similar to Pac-Man. Atari successfully sued Phillips over the similarity between K.C. Munchkin and Pac-Man in 1982 but, since then, thousands of Pac-Man clones have been created. It would be impossible for Namco or Atari or anyone else to sue all of the Pac-Man clones, but there are so many "clones" of so many games that I think it's been established that a certain amount of imitation is legal. Now then, I suspect that the makers of most clones of classic games don't get sued because they generate too little revenue to be worth suing (which would certainly be the case for Paku Paku, a freeware game). In general, I try not to put direct clones of games on this site. I will add games that are similar -- let's face it, every game rips off some other game at this point -- but I don't add games that have attempted to create perfect copies of some other copyrighted game. Paku Paku is the only exception.
Having never been successfully sued, it is not currently illegal to distribute Paku Paku. Would Namco be successful if they sued? That would only be speculation. Since most clones have never been sued, all of those games are technically "legal until proven illegal" but, as you say, there is the moral issue. I have steered clear of every game that I knew was attempting to perfectly reproduce a copyrighted game, so what makes Paku Paku special? Jason has been clear that he has attempted to perfectly replicate the rules of Pac-Man: the scoring, the monster behavior, etc. Paku Paku, however, contains no copyrighted graphics or sounds ripped from any other game. The 160x120 effective graphics mean that the characters and objects in the game can't perfectly replicate the graphics in any official version of Pac-Man. Besides being technically legal, I personally feel that Paku Paku is morally allowable because it contains no copyrighted material, abuses no trademarks, and has distinctly different graphics that I consider novel. Paku Paku is, believe it or not, a text-based game! Or at least, it uses a text mode to create images that look like graphics, but those graphics are clearly lower resolution than the original (which was triple the resolution at 224x288!), which gives the game a distinctive look and feel. I don't struggle with my conscience over Paku Paku, and I think it's a remarkable technical achievement that ought to be shared with the world.
Reasonable people may have different opinions on this matter, and I value yours. Please feel free to reply!
For creator of Paku Paku I could say- dont steal things of other games, that are obviously ripped off.
just dont steal. be original ok?
Making a game strongly based on for example Mario but not calling it that and not actually using any assets from a Mario game is usually IP copyright infringement, unless you can prove that you're using it under the fair use clause, such as in satire.
Again, generally completely illegal, and commercial/non-commercial makes no difference.
What is so hard about creating your own models, your own artwork?
A skilled artist can create their own style of art, their own style of models.
Some artists , they only know how to do Pokemon, Mario, Mortal Kombat, artwork, because that was only what they have been doing for the past 5 years, for free and unpaid work, for persons who promises them money after project is completed. Then they get terminated and look for another person making clones.
Legality of something doesn't depend of court's result.
Yes DOSGuy I understand you.I didn't know whole story of Apogee vs Epyx.But Apogee stopped with production because real lawful dangerous and real reasons which Epyx could use on court.
In 1993, yes rights reverted to Mr Glover.
In BeOS-Zeta affair, with legal troubles about source code of BeOS, when Magnussoft stopped ZETA after cease and desist letter by ACCESS Co., they on that way finished that situation without court. I asked one very good IP professor about my rights on ZETA OS copy, because there are any court result between Magnussoft and ACCESS Co., he sayed to me- ZETA now is not legal, they finished it without court.Magnussoft with that act on some way said YES ZETA IS ILLEGAL, so I as third person only can respect that decision.My copy of ZETA is not legal, so I maybe only can sue Magnussoft for repair of damage because I must stopped used it because I am person who respect law.If I continue to use illegal ZETA, ACCESS could be theoretically sue me, but that's science fiction.
I asked 32bits company from Croatia about one their quiz game, but old old version for DOS, about its circulation on internet. 32bits say that they can sue people who use it on own computers, sue people who upload on internet but wait, which not mean that copying of that game is legal. Also they said to me that they probably wouldn't sue people who use it on own computers on which have rights to sue, but have own reasons.That doesn't mean that is because no sue legal. Lawyers are expensive, old game now cost 5$, court is expensive, so starting of process is expensive.Result could be positive, but what if it was long, sued part died in process,or after all he/she now so poor so can't pay anything.Because illegal game, game's legal owner has big damage what is apsurde.
For us, little users respect of copyright is more moral than legal responsibility.
Regards