My name is Florian Born and I'm the author of the DOS game "Desperabis", released in 1999.
Originally, the game was in German, but meanwhile has been ported to English.
You can find a lot of information, including the DOS runtimes, on my public github:
https://github.com/FlorianBorn71/Desperabis/
A full walkthrough can be found here:
https://www.youtube.com/watch?v=Ebs0Nd6bDDs
Besides, as a pet project, I implemented a modern renderer for VR, using the original game assets. See video here: https://www.youtube.com/shorts/tKSlyRfoi4k
Desperabis
- MrFlibble
- Forum Administrator
- Posts: 1830
- Joined: December 9th, 2010, 7:19 am
Re: Desperabis
Dear Florian, apologies for the belated reply, and welcome to the forums!
I'm well aware of your excellent game (although I've not played very far), and I'm happy that it is still being maintained and is now available for English-speaking audiences as well. This is great news, thanks or sharing!
Do you have any plans for a full-flege port of the game to modern systems?
I'm well aware of your excellent game (although I've not played very far), and I'm happy that it is still being maintained and is now available for English-speaking audiences as well. This is great news, thanks or sharing!
Do you have any plans for a full-flege port of the game to modern systems?
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- Less than a nibble
- Posts: 2
- Joined: January 19th, 2025, 10:37 am
Re: Desperabis
Thanks for your kind answer, and apologies for late reply (I did not get email notification).
You might have seen the new renderer on my github page: https://github.com/FlorianBorn71/Desper ... enderer.md.
Here is a video from it: https://www.youtube.com/watch?v=tKSlyRfoi4k
I considered a port of the game code as well, but since I lost all the original source code, it would basically be a full re-write. I had an interesting prototype running though: My new renderer can connect to a modified version of DOSBox which runs the actual old game, but transfers all object positions in real-time at 33Hz. So game objects (enemies..) are kept in sync and animate properly in the new renderer. Unfortunately this approach has many limitations, so it's probably not for the public
Florian
You might have seen the new renderer on my github page: https://github.com/FlorianBorn71/Desper ... enderer.md.
Here is a video from it: https://www.youtube.com/watch?v=tKSlyRfoi4k
I considered a port of the game code as well, but since I lost all the original source code, it would basically be a full re-write. I had an interesting prototype running though: My new renderer can connect to a modified version of DOSBox which runs the actual old game, but transfers all object positions in real-time at 33Hz. So game objects (enemies..) are kept in sync and animate properly in the new renderer. Unfortunately this approach has many limitations, so it's probably not for the public

Florian