God of Thunder level editing

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Malvineous
8-bit mega nerd
Posts: 292
Joined: March 17th, 2007, 6:40 pm
Location: Brisbane, Australia
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God of Thunder level editing

Post by Malvineous »

Hi all,

I've started adding God of Thunder support to Camoto, and I have now been able to successfully edit levels:

Image

Unfortunately I still have to figure out why the game does not like the way I am recompressing files (the maps won't load unless I manually tell the game the maps file is not compressed) so I will have to figure that one out before level editing works out of the box.

But as you can see from the screenshot, there are a number of unused items in the game. When running in debug mode I get errors about missing script files when I collect the items, so it looks like there's a possibility of making them actually do something in the game. When they show up in the inventory they have names like "FUTURE" and "UNUSED", which I thought was interesting!
Teppic
Less than a nibble
Posts: 10
Joined: December 28th, 2011, 9:09 pm

Re: God of Thunder level editing

Post by Teppic »

Great to see progress on God of Thunder! I would be interested in making something if you manage to get it working. Interesting to see the unused items.

I think the game is a pretty good mix between Zelda and Lolo.
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