Hi, my name is luis

Introduce yourself!
Locked
User avatar
luis46coco
Less than a nibble
Posts: 5
Joined: August 2nd, 2014, 9:21 am

Hi, my name is luis

Post by luis46coco » August 2nd, 2014, 9:40 am

Hello friends
We perform computer systems in several lenguages ​​and I like the retro computer, also reverse engineering, especially of my favorite games, try to contribute something to this site, I've talked to some of the members, and look forward to working, I also like the music and their application to video games, I have great collection of retro equipment from radio shack "Color computer", many 8-bit machines and some 16-bit, I live in Venezuela and I am Spanish, my language is Spanish, excuse errors translations

Currently I am learning and development program similar to camoto. I'm doing reverse engineering the game GOD OF THUNDER, makes a question in the forum modifications

User avatar
MrFlibble
Forum Administrator
Posts: 1604
Joined: December 9th, 2010, 7:19 am

Re: Hi, my name is luis

Post by MrFlibble » August 3rd, 2014, 12:39 pm

Hello, and welcome to the forums! :)

Reverse engineering is great. There aren't too many projects that fully reverse-engineer a DOS game's code (like OpenDUNE), so effort in this field is always welcome.

User avatar
luis46coco
Less than a nibble
Posts: 5
Joined: August 2nd, 2014, 9:21 am

Re: Hi, my name is luis

Post by luis46coco » August 4th, 2014, 9:59 pm

MrFlibble wrote:Hello, and welcome to the forums! :)

Reverse engineering is great. There aren't too many projects that fully reverse-engineer a DOS game's code (like OpenDUNE), so effort in this field is always welcome.
thanks
by the way I've been looking at the excellent contributions you make, very full listings and laborious, congratulations

User avatar
MrFlibble
Forum Administrator
Posts: 1604
Joined: December 9th, 2010, 7:19 am

Re: Hi, my name is luis

Post by MrFlibble » August 5th, 2014, 11:15 am

Thank you :)

developertn
9-bit ubernerd
Posts: 833
Joined: March 23rd, 2015, 4:23 pm

Re: Hi, my name is luis

Post by developertn » March 30th, 2015, 5:27 pm

Wow! Reverse-engineering? hehe That is pretty tough especially when you take into account that the symbols are generic when you de-assemble the .exe files.

User avatar
MrFlibble
Forum Administrator
Posts: 1604
Joined: December 9th, 2010, 7:19 am

Re: Hi, my name is luis

Post by MrFlibble » March 31st, 2015, 3:08 am

That is probably why there aren't really all too many projects to reverse-engineer games. Apart from OpenDUNE mentioned above (which is a very accurate engine recreation of Dune II), I only know that the DaggerXL part of XL Engine uses some code which was reverse-engineered from Daggerfall (according to the author's blog at least). But the XL Engine project is being developed very slowly, also because the author has other important commitments.

Locked