| Mather MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (full version) | No screenshot yet | |||||||||
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One of the better math games I've seen. The questions become more difficult as you answer correctly, to the degree that it remains difficult even for me. Some of the multiplication and division questions reach four digits when an adult plays, forcing you to solve the problem first to the thousands place, then the hundreds, etc. The learner quickly realizes that large numbers are no more difficult to work with than small numbers, it just takes more steps. The concept of understanding the relationship between powers to understand the numbers themselves and, in so doing, understand the nature of math, is a good one. The game keeps track of your skill level for each of the four operands. Good for people of any age who need to brush up on their math skills, with prizes for answering correctly and within the time limit. Version 2.0 adds graphics and problems with three numbers, but removes the option to play with mixed (all four) operands. It also internally includes Moraff's Super Entrap. The documentation indicates that the game can be referred to as "Mathtrap".
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Blast I MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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A ball and paddle game with three gameplay modes: Brick Walls, Falling Walls, and The Blast Adventure. All three modes can be played by one player, two players, one human and the computer, or just the computer. In two player mode, each player's paddle can move within just over half of the screen. The player with the lower score goes on top of the other paddle in the overlap at the center. The paddles can be controlled by keyboard, mouse, or joystick. Brick Walls is basically the classic Breakout game, where every block must be destroyed to clear the screen. Single colored blocks take one hit, while striped blocks take two. Blocks at the top of the screen increase the ball's speed, while lower blocks slow the ball down. When the screen is cleared, a new set of blocks appear, and the game cycles forever. Falling walls is essentially the same, except that blocks descend every few hits, adding new rows that are one or two blocks thick, with gaps of one or two blocks between them. If they get too low they disappear, but the lower the blocks are to the ground, the less reaction time you have. The real story is The Blast Adventure. Instead of scoring points, your goal is to complete each level by hitting the tunnel to the next level. There are blocks that allow you to catch the ball or lose that ability, make the paddle larger or smaller, speed the ball up or slow it down, split the ball into four balls, 1-Ups, vertically striped blocks that take two hits, and horizontally striped balls that take many hits. There are 21 screens in the adventure. Registered users received Moraff's Blast II, which has 140 new screens. Moraff's Blast I v1.5 Shareware (100k) I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Dungeons of the Unforgiven MoraffWare, 1993 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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The final game in the legendary Moraff RPG series. As you would expect, the maps are larger, there are more levels, enemies, spells, weapons, armor, and better graphics than in the previous games. There are 5 modules in this game, named Module I to V, with only the first module playable in the shareware version.
Moraff still sells the registered version of this game through Software Diversions for $10 by registered download, or as part of Moraff's Dungeon Pack for $19 by download.
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| Moraff's Entrap MoraffWare, 1990 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Entrap v1.11 Shareware (104k) I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Escapade MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | Screenshot | |||||||||
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A maze platformer with platforms that are can be reached by ladders or climbing across ropes, Escapade is a lot like Jumpman, except that the levels generally have to be solved by trapping the enemies by picking up and dropping bricks. Your goal is to collect all of the diamonds in each level. Your character can fall from any height without dying, and can even walk on the heads of some enemies! Escapade claimed to be the only 1024×768 arcade game at the time but, like many MoraffWare games, it hardly looks like it takes advantage of that resolution. In the MCGA version (320×200 and 256 simultaneous colors from a palette 262,144), the hero is drawn with only two colors: red and green. The Tseng Super VGA mode, which is 1024×768, features a very detailed background, but there hero is still composed of only three colors: red, blue, and green. There are 10 difficulty levels with 5 levels in each. The registered version contains more levels. Moraff's Escapade Shareware (138k) I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Flygame MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Freeware (always) | No screenshot yet | |||||||||
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A map with landscape features of various altitudes, such as mountains and valleys, is randomly generated. You can fly only up and down on the screen, at a fixed rate of speed, and you play until you crash into a mountain. I'll be honest, this game isn't likely to hold anyone's attention for more than a few minutes, but it is a classic piece of MoraffWare software and is interesting as a history curiosity. This game was mentioned in the ordering information of most other Moraff games, but there was never a registered version. Moraff's Flygame was always freely distributable. Moraff's Flygame Freeware (10k)
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| Moraff's Monster Bridge MoraffWare, 1992 | |||||||||||
| User rating: No rating | DOS Shareware (full version) | No screenshot yet | |||||||||
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Based on a number of traditional bidding card games, such as Bridge, Monster Bridge is played with a 96 card deck, with 6 suits and 16 cards per suit. The difficulty level increases the longer you survive. Version 2.0 includes Moraff's Stones within the game.
Moraff still sells the registered version of this game through Software Diversions as part of Moraff's Dungeon Pack for $19 by download.
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| Moraff's Monster Memory MoraffWare, 1992 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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The traditional memory matching game, with pictures of monsters from Moraff's World. The registered version features twice as many monsters.
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Morejongg MoraffWare, 1992 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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A traditional Mahjongg Tiles game, also including some untraditional tile sets. The registered "Extended" version includes 20 layouts and has save options.
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Pinball MoraffWare, 1989 | |||||||||||
| User rating: No rating | DOS Shareware (full version) | No screenshot yet | |||||||||
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The first-ever VGA game, which is pretty much this game's only claim to fame. The graphics are unimpressive for a pinball game, but remember that it was 1989. There are five paddles that can each be operated independently, two of which are part of a mini table on the left side of the table. There are bumpers and drop targets. Multi-ball can be played with three to five balls. Your goal is to catch and lock five balls inside chutes that are located around the table. Version 2.0 refers to the game as a "free 'try out' copy", which only gives you one ball unless a $10 registration code is entered to allow five balls. Version 3.0 is a full version which is registered simply by reading an ad for the sale of computers by MoraffWare. Versions 5.0 and 7.0 ask for registration, though no cost is listed, saying that the game is supported by "those who use and pay for" it.
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Revenge MoraffWare, 1988 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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The first 3D dungeon game for the PC. This simple RPG has a map that fills out as you explore, and makes for a fun challenge. This "Beginner's Version" will only allow you to explore the first few levels of the dungeon before you have to register and receive the "Advanced Version" to continue. Moraff's Revenge v3.2 Shareware (130k) Moraff still sells the registered version of this game through Software Diversions for $10 by registered download, or as part of Moraff's Dungeon Pack for $19 by download.
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| Moraff's Stones MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (full version) | No screenshot yet | |||||||||
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Based on a number of traditional card games, Stones is a fun game where you attempt to make the best possible hand from the stones that you and your opponents are dealt. Difficulty increases the longer you survive.
Moraff still sells the registered version of this game through Software Diversions as part of Moraff's Dungeon Pack for $19 by download
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| Moraff's Super Blast I MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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A ball and paddle game with three gameplay modes: Brick Walls, Falling Walls, and Super Blast. All three modes can be played by one player, two players, one human and the computer, or just the computer. The paddles can be controlled by keyboard, mouse, or joystick. Brick Walls and Falling Walls are the same as in Moraff's Blast. The real story is Super Blast. Instead of scoring points, your goal is to complete each level by hitting the tunnel to the next level. In addition to the blocks from Blast (catch, stop catch, bigger paddle, shrink paddle, speed ball, slow ball, split into four balls, one up, vertically striped blocks that take two hits, horizontally striped balls that take many hits), there are now one way blocks that the ball can only pass through while going up or down, blocks that create new blocks, blocks that move when hit, blocks that split the ball into eight balls, and 2-Ups. The game is broken into difficulty levels. The shareware version has Easy Super Blast and Medium Super Blast, which have 17 screens each. Registered users originally received Moraff's Super Blast II, which has 200 new screens, and later received Moraff's Super Blast III, which has 350 new screens. Moraff's Super Blast I v1.7 Shareware (64k) I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Super Entrap MoraffWare, 1992 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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The sequel to Entrap, Super Entrap is a turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. The playing field is less attractive in Super Entrap, and the map is no longer visible at all times. On the upside, you can see farther to the left and right, and you can navigate from the new map screen, making it unnecessary to even view the playing field, unless you want to see what the enemies look like. There are now also impassable barriers. You can also create a "large hole" that destroys all of the squares around you, making it easier to isolate yourself from enemies. There is only one episode in this "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Super Entrap v4.1 Shareware (86k) I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's World MoraffWare, 1991 | |||||||||||
| User rating: No rating | DOS Shareware (partial game) | No screenshot yet | |||||||||
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The sequel to Moraff's Revenge, with enhanced graphics, more character types, spells and monsters. The map fills out as you explore. This "Beginner's Version" will only allow you to explore the first few levels of the dungeon before you have to register and receive the "Advanced Version" to continue. Moraff's World v7.0 Shareware (236k) Moraff still sells the registered version of this game through Software Diversions for $10 by download, or as part of Moraff's Dungeon Pack for $19 by download.
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