Currently hosting 12 RPG games!
| Ancients 1991 | |||||||||||||||||||||
| User rating: 6 | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by Farr-Ware | |||||||||||||||||||||
| Published by Epic MegaGames | |||||||||||||||||||||
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An RPG with a 3D, first-person perspective, much like the Moraff games, but without the benefit of a map. It has all the usual elements of an RPG: you can pick character types, develop your attributes, cast spells, fight monsters. Episodes are titled as though they are separate games, but the second episode is a continuation of the first, and Epic advertised them as episodes of the same game. There are 2 episodes in this game, with only the first episode playable in the shareware version. Ancients I: The Deathwatch Ancients v2.0 Shareware Episode (486k) I have found no ordering information for this game, and it is not listed at www.epicclassics.com. It can be ordered from Amazon: Ancients II
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| Aspetra 1996 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by Zonarware | |||||||||||||||||||||
| Published by Zonarware | |||||||||||||||||||||
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Perhaps the most advanced shareware RPG ever released for DOS, Aspetra is a console-type RPG with an epic story. The pseudo real-time battle system is straightforward and polished, and the graphics and sound are quite good for this genre. Equip weapons and armor, cast magic, and fight monsters as you explore a huge fantasy world full of towns and dungeons. Talk to the people to aid you in your quest and cause the story to unfold. A real treat for RPG fans. The registered version completes the story that begins in the shareware version. Aspetra Shareware Version (420k) I have found no ordering information for this game.
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| Castle of the Winds 1992 | |||||||||||||||||||||
| User rating: 10 | Win16 Freeware (former shareware) | RPG | |||||||||||||||||||
| Developed by SaadaSoft | |||||||||||||||||||||
| Published by Epic MegaGames | |||||||||||||||||||||
| Screenshot | |||||||||||||||||||||
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Castle of the Winds is a cult classic RPG for Windows. At the beginning of the game, you have ability points that you can distribute between three characteristics, and you can choose your hero's gender. The storyline is linear and the gameplay and inventory system are cunningly simple. In contrast to the cities, the dungeons are almost monochrome, and the graphics throughout the game are minimalist. It may not look like much, but something about it makes it surprisingly fun. There are two volumes in this game, with only the first volume playable in the shareware version. Part 1: A Question of Vengeance Castle of the Winds v1.1A Registered Version (679k) Author Rick Saada has generously released this game as freeware.
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| Dare to Dream 1993 | |||||||||||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by Epic MegaGames | |||||||||||||||||||||
| Published by Epic MegaGames | |||||||||||||||||||||
| Screenshot | |||||||||||||||||||||
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Dare to Dream is a point-and-click adventure that takes place inside the mind of a troubled ten year-old boy. Tyler Norris lost his father eight months ago, and his dreams have been haunted by someone named Christian. His concerned mother has taken him to a psychiatrist, and that's where the story begins. You must explore the world inside Tyler's mind, examining objects and solving puzzles to rescue Tyler from his own dreams. Dare to Dream features imaginative characters and locations, and the experience is enhanced by very nice musical scores throughout the game. There are 3 parts in this game, with only the first part playable in the shareware version. Part 1: In a Darkened Room Dare to Dream Shareware Episode (743k) I have found no ordering information for this game, and it is not listed at www.epicclassics.com.
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| DND 1984 | |||||||||||||||||||||
| User rating: 9 | DOS Shareware (full version) | RPG | |||||||||||||||||||
| Developed by RO Software | |||||||||||||||||||||
| Published by RO Software | |||||||||||||||||||||
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Based on Daniel Lawrence's dungeon crawl game for mainframe computers, DND is widely regarded as the first computer role-playing game. DND was ported and rewritten for many different computer systems, sometimes by the author, and sometimes without his knowledge. Bill Knight discovered the game and ported it to the PC. Two new dungeons have been added, but it is otherwise faithful to the original. There are three character types: fighter, magician, and cleric. Your character has attributes such as strength, intelligence, and agility, which can change throughout the game. The dungeons are rendered in ASCII text, and form a 20×20×20 maze. You can pick up magical items, fight monsters, cast magic, and find treasure. Hit points and skill at casting magic increase as you gain experience points and level up. Your goal is to find an ORB that grants immortality, hidden somewhere in each dungeon. If one dungeon proves too challenging, your character can leave via the entrance and enter a different dungeon. One of the most addictive games ever, DND is a classic. There are 5 dungeons in this game. The Cavern
I have found no ordering information for this game.
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| Dungeons of the Necromancer's Domain 1988 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | RPG | |||||||||||||||||||
| Developed by RO Software | |||||||||||||||||||||
| Published by RO Software | |||||||||||||||||||||
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TSR's lawyers insisted DND be renamed due to the similarity to D&D, so Bill Knight rewrote his famous DND port to make it an original game. The acronym remains "DND", the version number starts at 2.0, the copyright information still begins in 1984, so is it truly a new game? I can't comment on source changes, but all of the dungeons are new, the Extended ASCII character set is used to draw the walls with box drawing symbols instead of letters, and the game is generally enhanced. If you like DND, you should feel quite at home in this "sequel". There are three character types: fighter, magician, and cleric. Your character has attributes such as strength, intelligence, and agility, which can change throughout the game. The five dungeons are rendered in ASCII text, and form a 20×20×20 maze. You can pick up magical items, fight monsters, cast magic, and find treasure. Hit points and skill at casting magic increase as you gain experience points and level up. There are 5 dungeons in this game. Anacalagon
I have found no ordering information for this game.
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| The Infernal Tome 1996 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by Magic Lemon Software | |||||||||||||||||||||
| Published by MVP Software | |||||||||||||||||||||
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The Infernal Tome has one of the more creative plots I've seen. Two scientists become powerful enough to create an entire world, then hide the knowledge of their power in a book called the Infernal Tome which they hide in the new world, called Garon. When one of the creators banishes the other into Garon, the fallen creator makes a deal with the king of Garon in order to find the Infernal Tome. You must guide a team of four through the world to find it before it falls into evil hands. Gameplay and graphics are typical of a PC RPG. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1: Shardmoure Keep The Infernal Tome Shareware Episode (3166k) I have found no ordering information for this game, and it is not listed on MVP's website. It can be ordered from Amazon: The Infernal Tome.
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| Moraff's Dungeons of the Unforgiven 1993 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||
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The final game in the legendary Moraff RPG series. As you would expect, the maps are larger, there are more levels, enemies, spells, weapons, armor, and better graphics than in the previous games. There are 5 modules in this game, named Module I to V, with only the first module playable in the shareware version.
Moraff still sells the registered version of this game through Software Diversions for $10 by registered download, or as part of Moraff's Dungeon Pack for $19 by download.
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| Moraff's Revenge 1988 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||
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The first 3D dungeon game for the PC. This simple RPG has a map that fills out as you explore, and makes for a fun challenge. This "Beginner's Version" will only allow you to explore the first few levels of the dungeon before you have to register and receive the "Advanced Version" to continue. Moraff's Revenge v3.2 Shareware (130k) Play online Moraff still sells the registered version of this game through Software Diversions for $10 by registered download, or as part of Moraff's Dungeon Pack for $19 by download.
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| Moraff's World 1991 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||
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The sequel to Moraff's Revenge, with enhanced graphics, more character types, spells and monsters. The map fills out as you explore. This "Beginner's Version" will only allow you to explore the first few levels of the dungeon before you have to register and receive the "Advanced Version" to continue. Moraff's World v7.0 Shareware (236k) Moraff still sells the registered version of this game through Software Diversions for $10 by download, or as part of Moraff's Dungeon Pack for $19 by download.
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| Solar Winds 1993 | |||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | RPG | |||||||||||||||||||
| Developed by Epic MegaGames | |||||||||||||||||||||
| Published by Epic MegaGames | |||||||||||||||||||||
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This is not a typical RPG. The game takes place in a far away galaxy, where humans live in a solar system orbiting a star called Enigma. You are Jake Stone, a notorious smuggler, and you have a cool space ship. It's an odd premise for an RPG, but a story unfolds as you talk to people throughout the solar system, and you have a lot of freedom in the decisions you make. You can do some things out of order, and decide whether to negotiate with people, or just kill them. The game goes on regardless of what decision you make. Defeating enemy space ships increases the energy available for you to allocate to your ship's attributes, such as shields and weapons, and you get new items to improve your ship as you progress. Other than a lack of swords, magic and dragons, this really is an RPG. The first episode is a little shorter than I expected, but otherwise I find it engrossing and original. The second episode was originally known as "Solar Winds: Galaxy", but was renamed to "Solar Winds: Universe" in v2.0. There are 2 episodes in this game, with only the first episode playable in the shareware version. NOTE: Solar Winds v2.0 lists as v2.0 in the documentation by Tim Sweeney, but v1.1 in the configuration screen. Episode I: The Escape Solar Winds v2.0 Shareware Episode (499k) Play online The registered version of this game is still sold through www.epicclassics.com for $25 on floppy disk only.
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| Telengard 1985 | |||||||||||||||||||||
| User rating: 8 | DOS Freeware (former commercial) | RPG | |||||||||||||||||||
| Developed by Daniel Lawrence | |||||||||||||||||||||
| Published by Daniel Lawrence | |||||||||||||||||||||
| Graphics modes: CGA | |||||||||||||||||||||
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Daniel Lawrence's dungeon crawl game for mainframe computers, DND, was so popular that university students were using up all the system resources playing it. Under increasing pressure from system administrators, Lawrence bought a Commodore PET 2001 and decided to port the game for use on microcomputers. Unfortunately, the maps wouldn't fit in memory any more, so he reduced the number of dungeons from three to one, and instead of a map, he had the game generate the map algorithmically. This allowed him to create a 200×200 grid with 50 levels – that's two million "rooms" – from a small piece of code at runtime. The game was ported to many different computers and published by Avalon Hill. While DND was text-based, the PC version of Telengard featured CGA graphics. As in DND, you can pick up magical items, fight monsters, cast magic, and find treasure. Hit points and skill at casting magic increase as you gain experience points and level up. Whereas DND is turn-based, Telengard is played in real time, which means that monsters can attack you even when you're not moving. Telengard v5.04 (53k) Play online Author Daniel Lawrence has generously released this game as freeware.
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