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Duke Nukem: Manhattan Project  2002
Win9x Shareware (partial game)
Developed by 3D Realms (Apogee Software), Sunstorm Interactive
Published by ARUSH Entertainment
Genre: Platform
User rating: 9.0 (1 vote)

System Requirements

Windows 98/ME/2000/XP/Vista
Intel Pentium III 500Mhz or equivalent
64MB RAM
300MB hard disk drive space
32MB DirectX 8.1 compatible video card
DirectX 8.1 compatible sound card
Duke Nukem: Manhattan project is a false 3D platform game where the characters and environment are rendered in 3D, but with fixed paths through the levels that are usually flat, but sometimes round, like Kirby 64: The Crystal Shards. As a platform game, it is the spiritual sequel to Duke Nukem II. This time around Duke can grab onto ledges and duck, and he can kill enemies by jumping on them or kicking them. The graphics are excellent, Duke makes his usual witty comments, and everything about the game oozes attitude. Duke gets a wide array of weapons, and the pig cops from Duke Nukem 3D are back for more punishment. There are 8 episodes in this game, with only the first episode playable in the shareware version.

Episode 1: Rooftop Rebellion
Episode 2: Chinatown Chiller
Episode 3: Metro Madness
Episode 4: Unholy Underworld
Episode 5: Fearsome Factory
Episode 6: Tanker Trouble
Episode 7: Deviant Drilling
Episode 8: "the final out-of-this-world episode"

Graphics

DirectX
Duke Nukem: Manhattan Project

Downloads

Complete version history:

Duke Nukem: Manhattan Project v1.0.1 Shareware Episode (52,785,207 bytes) 1 July 2002 Win9x

Help running Win9x games

Availability

ARUSH Entertainment was purchased by HIP Interactive, which went bankrupt soon afterwards.

It can be downloaded in a Windows XP/Vista/7-compatible format from GOG for $5.99.

Cheat Codes

Go to console (you can open the console with the ~ key) then type

exec cheats.cfg

-then hit Enter and close console. You then can press these keys during gameplay to activate the functions shown in this list:

G - give everything except jetpack and forcefield
H - give all ammo
J - give jetpack
F - give forcefield
L - give extra-life
K - kill self
I - turn invincibility ON/OFF
P - developer's pause ("Matrix" mode)
- small HUD
= normal HUD
M show map name you are on

Other notes / things

Kick combo - kick an enemy three times in a row with the double-jump-kick successfully and get special "Combo" powerup.

You get Double damage damage powerup when you reach 250 ego points, and an All-ammo "Quad-damage" if you hit 400 ego points. You should not get these twice in one map.

If you complete and finish the game on Hard difficulty with ALL Nukes, you are rewarded with the X-3000 Lightning Gun for future playing and replaying.

DEMO PLAYBACK:

You can experiment with recording your own demos by typing 'record [demoname]' when you are up and running in a game. To end your demo, simply die, or pause the game by hitting esc.
Play your demo by typing 'play [demoname]'