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6 0%  0%  [ 0 ]
5 50%  50%  [ 1 ]
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Total votes : 2
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 Post subject: Blake Stone: Aliens of Gold
PostPosted: August 15th, 2005, 5:09 pm 
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Joined: July 26th, 2005, 6:01 pm
Posts: 371
Feel free to rate and discuss this game.


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 Post subject:
PostPosted: November 9th, 2007, 1:38 am 
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Less than a nibble

Joined: October 28th, 2007, 12:50 am
Posts: 12
Now this is a game that I really wish would get a freeware release or even a remake... I even once started a project to remake it using the Doom engine but gave up.


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PostPosted: November 12th, 2007, 1:42 am 
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4-bit nibble

Joined: November 5th, 2007, 1:20 am
Posts: 16
Location: Oberlin, OH
Blake is definitely underrated. Sure, it used the Wolf engine, but the addition of a map and completion goals made it feel like a totally separate game. My only complaints are that they got really lazy with some of the levels in the later episodes, and the final ending is astonishingly unfulfilling. You don't even fight a real boss, you just walk around blowing up stationary objects.

Planet Strike, which I don't think there is a demo of, is actually worse. There's no way to stop the map from being shown rotated to your current POV, which makes it almost useless, even though it's now displayed in the HUD.


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 Post subject: Re: Blake Stone: Aliens of Gold
PostPosted: January 17th, 2008, 2:23 am 
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7-bit super nerd
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Joined: January 16th, 2008, 2:23 am
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Location: The Netherlands
Actually fun to play (it's probably my favorite of the Wolf3D engine games, except for the original), but as other have already mentioned, when you progress further into the game the levels get boring and repetitive. Also, the ending left me completely disappointed (for the real ending, check out the so-so sequel Planet Strike). Graphics/sounds are alright, nothing spectacular here though. The registered version comes with a nice-looking manual that has a little comic strip as introduction to the game's story.

Had this one been released a few months earlier, it might have been more appreciated.


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