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PostPosted: November 15th, 2007, 8:03 am 
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Yes, part of my preservation effort is contacting authors about freeware releases. It often works.

I also like to document the history of the games by interviewing the authors. I'm quite happy with the interview that Adam Pedersen just did for the site.

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PostPosted: November 16th, 2007, 7:24 am 
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dyna wrote:
EDIT: oopz, forgot the link: http://quakeworld.nl/quake091.zip


Identical to the one on the site, plus a Cream of the Crop CD-ROM comment.

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PostPosted: November 16th, 2007, 8:10 am 
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Oh well. The effort is appreciated, dyna. Thanks for checking that out for me, leilei.

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PostPosted: November 16th, 2007, 10:36 am 
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Not trying to be picky, but the filesizes differ :P

Content is the same though, guess that's what most important.
But since you asked for the file i suspect you do care :P

Quote:
Identical to the one on the site, plus a Cream of the Crop CD-ROM comment.


What do you mean by that? cdrom as in the drive or cdrom.com?


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 Post subject: Quake files
PostPosted: November 16th, 2007, 10:43 am 
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If you open the archive with an unzipper that shows comments, such as WinZip or WinRAR, it will display the zip file's Comment field. The Comment field in your zip file says:

" From Cream of the Crop cdrom 334-824-2552 Description: Quake V0.91 - Shareware - Id Software Inc. If You Don't Know What Quake Is, Ask Someone Who Owns A Computer. If You Do Know What Quake Is, Why Are You Reading This? Go Play the Game, for Cryin"

All of the files inside the archive are compressed to exactly the same size, so that comment is the reason why your archive is 255 bytes larger than the one on the site. I don't remember if my copy originally had a comment that I removed or not.

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PostPosted: November 16th, 2007, 11:07 am 
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Aha i see what you mean, the application that i use atm doesn't show comments, forgot it was even possibble. That's what you get if you just google the missing files once in a while without double checking.
Maybe it was even the reason i repacked it in the first place, just can't remember.

Guess you already have the right file than.

Thanks for the reminder though, will look at it more closely if i ever continue my work.

BTW: What do you think about listing quakeworld releases?


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PostPosted: November 16th, 2007, 12:06 pm 
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I think that, in theory, any DOS game can be added to the site. I'm not a big Quake fan so you'll have to tell me what Quakeworld is. When I have some time, I'll review the requests and see what I can do. I don't like to get too far off track when I'm working on a big project.

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 Post subject:
PostPosted: November 16th, 2007, 2:26 pm 
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quakeworld (qw) is an official "upgrade" to quake first released end 1996. The mean reason for it's release was the improved net support but it also has skin support and initially had ranking although this was disabled later on.
It is still pretty actively played in europe, much more active then normal quake (dubbed netquake), mostly in scandinavia.

It has DOS client binaries but no server binaries if i recall correct.


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 Post subject: Quake files
PostPosted: August 26th, 2009, 3:20 am 
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The real Quake091.zip has been found on a PCGamer CD. This one is 9,009,244 bytes. The files in the archive are identical, but it does indeed prove the old zip uploaded is a repack (and was compressed slightly better)

Not only that, there's the real Quake092p.zip too. (Patch to 0.92)

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 Post subject: Re: Quake files
PostPosted: August 26th, 2009, 12:26 pm 
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Awesome job!

Yup, all of the files are identical, except that the version on our site had a slightly higher compression ratio. That seems to confirm that our version was repacked following the removal of a comment. Hooray for perfect preservation!

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 Post subject: Re: Quake files
PostPosted: August 28th, 2009, 12:45 am 
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Excellent find, leilei. :-)

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 Post subject: Re: Quake files
PostPosted: October 13th, 2009, 9:44 am 
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Here's the old Quake test from February 28 96. It was publicly released way before the first shareware version.

http://leileilol.mancubus.net/quakestuff/old/qtest1.zip

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 Post subject: Re: Quake files
PostPosted: October 21st, 2009, 9:10 am 
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That's interesting. Do you also have the fanmade hack that was around at the time, which would put the monsters in the game? I've been looking for that for quite some time.

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