Super Dune II Classic

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MrFlibble
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Super Dune II Classic

Post by MrFlibble »

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Super Dune II Classic is an updated version of the Dune II modification/add-on, Super Dune 2, which was released back in 1994 by Power C and Shadow Knight. The Classic edition fixes as many glitches and bugs in Super Dune 2 as possible, while keeping the original feel and all features of the modification intact.

Super Dune II Classic is designed for stand-alone installation, but you will still need certain original Dune II files to play.

NOTE: It is not recommended to install Super Dune II Classic into your Dune II directory. Follow the instructions in the readme file on how to create a stand-alone installation of Super Dune II Classic.

NOTE: If you're running Super Dune II Classic from Windows (without DOSBox), it is highly recommended that you also download and install the Windows sound/speech fix.

Super Dune II Classic at ModDB
Download Super Dune II Classic v1.5g
Download Super Dune II Savegames
Super Dune II Classic Screenshot Gallery

The fixes and changes introduced in Super Dune II Classic include:
  • All scenario (mission) files have been cleaned of errors and mistakes, first and foremost of the team bug, which means the AI is now harder. Here's a nice example of enemy attack teams:
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  • The Mentat animations for the new sides were messed up in SD2, this has, too, been fixed. Now the Fremen are briefed by Cyril, the Mercenaries by Ammon, and the Sardaukar by Radnor.
  • All missions are now supplied with appropriate briefings.
  • The errors which caused concrete placement restrictions for the Mercenaries and the Sardaukar ("concrete bug") and prevented the Fremen- and Mercenary-conquered regions from showing up on the conquest map ("vanishing houses bug") have been fixed.
  • Frigate delivery now works properly for the new sides:
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  • The player-owned sandworms in the Fremen campaign are now more friendly towards the player's other units. They are set by default to Area Guard, in which mode they do not devour friendly units. Additionally, the player can now manually set the worms into Area Guard mode if the need arises:
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  • Fixed some in-game graphical bugs, including the IX remap error.
  • All modified files are neatly packed into PAK archives for your convenience.
Special thanks
I'd like to thank the following people who helped me a lot with project development: Thanks guys! :D
Last edited by MrFlibble on January 7th, 2012, 8:22 am, edited 1 time in total.
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MrFlibble
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Posts: 1798
Joined: December 9th, 2010, 7:19 am

Re: Super Dune II Classic

Post by MrFlibble »

I'm happy to announce that Super Dune II Classic now has its own page at ModDB. The main summary of the mod is here, and the latest version, Super Dune II Classic v1.5g, can be downloaded here.
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