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Gamasutra: Felipe Pepe's Blog - No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
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That was a good one indeed! I've talked a lot with a friend about the aspect ratios (and the effect of CRT on graphics - love that Sonic 2 waterfall example at the end). Gotta put those tips to use.
It's a problem for this site, for sure. The author only talked about VGA, but we also have EGA's 640x350, which is a 64:35 ratio. Have fun with that one. Then you have Hercules' 720x348 (60:29).
Today entirely the maniac there is no excuse with the article.