Today a guy dropped by at FED2k Forums and announced a port of Dune II: The Building of A Dynasty called Dune Dynasty. This is an enhanced Windows & Linux port of OpenDUNE, which in turn is a very faithful recreation of the Dune II engine based on reverse-engineering of the original game.
Dune Dynasty offers to play in high resolution modes, adds multiple-unit selection, production queues and rally points, and also improves the AI and sound emulation. At the same time, the port stays as close to the original as possible.
NOTE: You need the original files from Dune II v1.07 to play.
Dune Dynasty - an enhanced Dune II port for Windows & Linux
- MrFlibble
- Forum Administrator
- Posts: 1798
- Joined: December 9th, 2010, 7:19 am
- MrFlibble
- Forum Administrator
- Posts: 1798
- Joined: December 9th, 2010, 7:19 am
Re: Dune Dynasty - an enhanced Dune II port for Windows & Li
Following the feedback at FED2k Forums, Dune Dynasty v1.2 had been released:
dynasty wrote: Version 1.2 is released. It fixes a couple of crashes and performance issues on Windows.
Controls and Gameplay:Graphics:
- Fix crash when active unit dies while choosing a target.
- Add starting from mid-way through a campaign.
- Mouse wheel zooms viewport.
- Fix keyboard scrolling.
- Add refinery rally points.
- Construction yard sidebar icon triggers placement mode.
- Repair bay sidebar icon ejects unit.
- Restore maximum saboteur and sandworm count to 3 each.
- Remove unit slow-down when outside of viewport.
Sounds:
- Fix crater graphics on rock.
- Fix sandworm and sonic tank blur effect.
- Improve blur effect on older video cards.
- Restore screen shakes.
Other:
- Fix crash when playing AUD files on Windows.
- Add support for Sega Mega Drive music.
- Add structure captured voice.
- Fix infantry acknowledgement sound.
- Restore soldier squishy sound.
- Reduce cracking/choppy/poppy sounds.
- Add reading configuration and saved games from executable directory.
- Add introduction subtitles.
- Faster startup time.
- Improve game speed, menu lag.