ShadowCaster

Rate and discuss DOS games from the site
Post Reply

Rate this game

10 (highest)
1
100%
9
0
No votes
8
0
No votes
7
0
No votes
6
0
No votes
5
0
No votes
4
0
No votes
3
0
No votes
2
0
No votes
1 (lowest)
0
No votes
 
Total votes: 1

User avatar
AutoAdmin
Forum Administrator
Posts: 616
Joined: July 26th, 2005, 5:01 pm
Contact:

ShadowCaster

Post by AutoAdmin »

Feel free to rate and discuss this game.
If RGB Classic Games matters to you, tell someone!
User avatar
MrFlibble
Forum Administrator
Posts: 1798
Joined: December 9th, 2010, 7:19 am

Re: ShadowCaster

Post by MrFlibble »

ShadowCaster looks very stylish, and is quite innovative in terms of gameplay and story. A shape-shifting protagonist, especially with such a wide array of forms he can take is anything but commonplace, and here it was implemented with much thought about balance and gameplay variety. There's also this "Raven look" of textures and monsters, also observable in CyClones, another early project of the team, that would later become distinctive in Heretic and Hexen.

The engine is quite comparable to that of Rise of the Triad, if not the same (both games run on a modified version of the Wolfenstein 3-D engine). It imposes some noticeable limitations on level design and layout, but the extensions like the player's ability to fly and swim underwater (apparently, using the same principle as in Duke Nukem 3D, when diving actually teleports the player to a different location that simulates underwater environment because of the engine limitations that do not allow room-over-room level architecture) make up for it, and the resulting experience is quite diverse.

The mouse-and-keyboard controls aren't the most easy to use, but they aren't inconvenient, although probably not as well suited to real-time free movement RPGs as they are to the classical style computer RPG games.
User avatar
MrFlibble
Forum Administrator
Posts: 1798
Joined: December 9th, 2010, 7:19 am

Re: ShadowCaster

Post by MrFlibble »

I've just noticed that ShadowCaster is listed among open source games on the site, however I can't find any information regarding the release of the game's source code anywhere. There's no download of the code on the game's page either. Was it really open sourced or not?
User avatar
DOSGuy
Website Administrator
Posts: 1063
Joined: September 2nd, 2005, 8:28 pm
Contact:

Re: ShadowCaster

Post by DOSGuy »

My bad. I copied the entry for Shadow Warrior when I wrote the review for ShadowCaster and didn't notice that the open source flag needed to be turned off. Fixed. Thanks.
Today entirely the maniac there is no excuse with the article.
Post Reply