| Dinner With Moriarty Everett Kaser Software, 1997 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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Also known as Sherlock II: Dinner With Moriarty, this game is the sequel to the popular game of deduction inspired by Sherlock Holmes. This time a group of people are sitting around a table, and one of them has had their food poisoned. To complete the puzzle you must determine who is seated at each chair, what color their plate is, what they're having to drink, and what food they are eating, based on a set of clues provided to the right of the table. At the most basic level, the game is very easy — much easier than Sherlock. However, the game concept scales very well. At higher difficulty levels, more people sit at the table, things can be set at the corners of the table, and you can have to figure out what hat everyone is wearing and what (presumably) their favorite number is. It's extremely easy to jump right into playing the game because hovering the mouse over the hints triggers a pop-up explanation of what the hint is telling you. The hints can tell you that two things are at the same place, between two other things, directly across from something, or above/below or to the left/right of something. Through the process of deduction, you eliminate possibilities until you know what's in each square. Every puzzle can be solved with the hints that are given, but if you ask for a hint, the game will explain to you in plain English how one of the hints helped you to eliminate one of the possibilities. Getting a hint will cost you 30 seconds on your clock. When you no longer need one of the clues, you can send it to a holding bin, where you can still see it if you change your mind. Version 2.0 was released on 26 November 2004, which kaser.com still indicates can be run from Windows 3.1, but it appears to be Win32-only. There are 65 536 puzzles in each of the six difficulty levels of this game, with only the first 25 from each difficultly level playable in the shareware version.
Everett Kaser Software still sells v2.0, a Win32 version of this game, for $19.95 by download or CD-ROM.
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| Hero's Heart Everett Kaser Software, 1992 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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Hero's Heart is a pure puzzle game that looks a bit like an adventure game. The hero must collect all of the hearts in a level by solving the puzzle. The game is turn-based rather than real time, which means that when you move and cause an action, you can't move again until the reaction is finished. If you cause a boulder to fall or an arrow to fire, you can't move out of the way to avoid it! You can cause boulders to fall, balloons to rise, and arrows to fire in any direction. There are hazards such as fire and water, Worms that head directly towards you with each step you take, and Creepers that simply move in circles around any barriers they find. Some hearts can't be collected until they have been changed from blue to red by a Creeper. Some puzzles involve figuring out how to use a raft or push a ball, you can use earth to fill up some water or put out a fire, or you can use a fire extinguisher. The hero normally moves one space at a time, although you can make the hero take several steps by clicking on where you want him to go with your mouse. Walking or pushing something over ice will slide it all the way to the other side in one turn. There are 25 levels in this game. The non-shareware version is called Hero GOLD, which has 80 levels and 10 new types of objects. Complete version history:
Everett Kaser Software still sells the registered version of this game for $20 by download or CD-ROM.
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| Kosynka Everett Kaser Software, 1992 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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Kosynka, which means "Big Scarf" in Russian, is a solitaire game that has the same rules as Klondike, except that the deck is made up of two full decks of cards (104 cards), and there are 9 or 10 columns instead of the usual 7. You draw from the deck one card at a time, but you can only flip the deck twice. The mouse is used to drag the cards or draw from the deck, and you can double click on cards to send them directly to the suit row. If you know how to play Windows Solitaire, you know how to play this game. The game was programmed in Moscow by Sergey Ryzhkov and published by Everett Kaser Software. Complete version history:Kosynka v1.1 Shareware (68k)I have found no ordering information for this game, and it is not listed on Everett Kaser Software's website.
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| MESH: Hero Defiant Everett Kaser Software, 1998 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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The sequel to MESH: Hero's Heart, Hero Defiant adds a number of block types and a challenging new set of levels. Hero Defiant is a pure puzzle game that looks a bit like an adventure game. The hero must collect all of the hearts in a level by solving the puzzle. The game is turn-based rather than real time, which means that when you move and cause an action, you can't move again until the reaction is finished. You can move the hero with the keyboard, or by clicking on where you want him to go with your mouse. There are over 100 levels in this game, with only the first 10 playable in the shareware version.
Everett Kaser Software still sells v3.0, a Win32 version of this game, for $19.95 by download or CD-ROM.
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| MESH: Hero's Hearts Everett Kaser Software, 1998 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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The Windows version of Hero's Heart increases the color depth from 16 to 256, you can now play as either a male or female hero (thus the name change to "Hero's Hearts"), and there are hint notes to teach you how to play. Hero's Hearts is a pure puzzle game that looks a bit like an adventure game. The hero must collect all of the hearts in a level by solving the puzzle. The game is turn-based rather than real time, which means that when you move and cause an action, you can't move again until the reaction is finished. If you cause a boulder to fall or an arrow to fire, you can't move out of the way to avoid it! You can cause boulders to fall, balloons to rise, and arrows to fire in any direction. There are hazards such as fire and water, Worms that head directly towards you with each step you take, and Creepers that simply move in circles around any barriers they find. Some hearts can't be collected until they have been changed from blue to red by a Creeper. Some puzzles involve figuring out how to use a raft or push a ball, you can use earth to fill up some water or put out a fire, or you can use a fire extinguisher. You can move the hero with the keyboard, or by clicking on where you want him to go with your mouse. Walking or pushing something over ice will slide it all the way to the other side in one turn. There are over 1000 levels in this game, with only the first 15 playable in the shareware version.
Everett Kaser Software still sells v3.0, a Win32 version of this game, for $19.95 by download or CD-ROM.
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| Sherlock Everett Kaser Software, 1991 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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If you like Sudoku, but find it too easy, Sherlock is the game for you. The game is played on a 6×6 grid, and each row has a different set of six pictures that have to be arranged within the row. You get two sets of hints that tell you what relationship the pictures have to each other: one for to their vertical relationship and one for their horizontal relationship. There are two kinds of vertical hints and five kinds of horizontal hints. For column hints, you might be told that the H and the 6 are in the same column, or that red house and the banana are not in the same column. For row hints, you might be told that the strawberry is an adjacent column to the baby, the L is not in an adjacent column to the orange, the stop sign is in a column between the apple and the pear, there is one space between the old man and the hospital sign that does not contain the speed limit sign, or the 4 is one or more rows to the left of the 2. Through the process of deduction, you eliminate possibilities until you know what's in each square. Every puzzle can be solved with the hints that are given, but if you ask for a hint, the game will explain to you in plain English how one of the hints helped you to eliminate one of the possibilities. Getting a hint will cost you 30 seconds on your clock. When you no longer need one of the clues, you can send it to a holding bin, where you can still see it if you change your mind. You will always be told what a few of the squares are, but you can make the game easier by increasing the handicap level to get more free squares. Originally all of the puzzles were playable in the shareware version, but it was reduced to 200 in v2.0 and to 100 by v2.07. There are 65 536 puzzles in this game, with only the first 100 playable in the shareware version. Complete version history:
Everett Kaser Software still sells the registered version of this game for $15 by download or CD-ROM.
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| Sherlock for Windows Everett Kaser Software, 1995 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Shareware (partial game) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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The Windows version of Sherlock increased the color depth from 16 to 256, and hovering the mouse over the hints triggers a pop-up explanation, which was replaced with a less intrusive dedicated explanation area in v4.0. Sherlock is a game of logic played on a 6×6 grid, and each row has a different set of six pictures that have to be arranged within the row. You get two sets of hints that tell you what relationship the pictures have to each other: one for to their vertical relationship and one for their horizontal relationship. Through the process of deduction, you eliminate possibilities until you know what's in each square. Every puzzle can be solved with the hints that are given, but if you ask for a hint, the game will explain to you in plain English how one of the hints helped you to eliminate one of the possibilities. Getting a hint will cost you 30 seconds on your clock. When you no longer need one of the clues, you can send it to a holding bin, where you can still see it if you change your mind. In the first 65 536 puzzles, you will always be told what a few of the squares are, while the second 65 536 will never complete any of the squares for you unless you increase the handicap. There are 131 072 puzzles in this game, with only 100 playable in the shareware version.
Everett Kaser Software still sells v5.0, a Win32 version of this game, for $19.95 by download or CD-ROM.
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| Snarf Everett Kaser Software, 1988 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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Snarf is an adventure game with perhaps a bit of a Robotron influence. The hero can fire his weapon in any of four directions while moving in any other direction, so coordination with both hands is important. There hero must find keys in order to reach the next level, while monsters called Snarfs spawn out of Snarf nests. The Snarfs will never stop coming, but they will spawn out of the nearest nest, so it's possible to wipe them out in one area and lead them to spawn in an area where they won't bother you. There are teleporters which the Snarfs can't use, and hit points can be restored at aid stations. Hit points aren't restored at the end of levels, so it can be a real endurance match to survive to the next level that has an aid station. A fun and challenging game for gamers of any age. There are 50 levels in this game, with only the first 20 playable in the shareware version. Complete version history:
Everett Kaser generously gave Classic DOS Games (and only Classic DOS Games) permission to distribute the licensed version of this game as freeware under the Snarf Freeware License on 2 January 2008.
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| Solitile Everett Kaser Software, 1989 | |||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Screenshot | |||||||||||||||||||||||||||||||||||||||||||
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An EGA game based on the ancient Mah Jongg tile game, which can be played in a variety of different layouts. The default layout isn't the one most people will be familiar with, and the default tileset uses English letters and numbers instead of Chinese symbols. The new tiles allow for layouts with anywhere from 4 to 168 tiles, and eliminates sets that have four different symbols, such as flowers, seasons, and compass directions. There are 65 536 puzzles in this game.
Everett Kaser Software still sells the registered version of this game for $15 by download or CD-ROM.
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