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Cell War   1992
User rating: No rating Win16 Shareware (full version) Strategy
Developed by Al Funk
Published by Al Funk
Screenshot

The easiest way to describe Cell War is that it's the game of Go played with the rules of Conway's Game of Life. Actually, the rules for when cells live, die, and reproduce had to be tweaked so that the two sides would fight each other – which, in itself, would have been an interesting simulation – and for the fact that both sides are actively adding live cells to the grid. If you're totally lost by this description, here is everything that you need to know. A small group of green and purple cells are placed randomly on the grid at the beginning of the game, and players take turns placing new ones on the board. At regular intervals, an algorithm checks the entire board and takes the following actions: any cell not touching another cell will die of loneliness; any cell touching four friendly cells will die of overcrowding; any cell touching three unfriendly cells horizontally or vertically will die from poisoning; a new cell will be created when the square is surrounded by two or three friendly cells horizontally or vertically. The strategy becomes much like Go: surround territory and limit your opponent's territory. Cells that are too far away from friendly cells will die of loneliness or get surrounded by unfriendly cells, while any sufficiently large group will become impossible to poison because invading cells can't survive in an "eye" inside a group of unfriendly cells. You can play against a human or the computer but, sadly, you can't watch two computers duke it out. Computer opponents can be assigned two different intelligence levels.

Downloads

Cell War v1.0 (68k) 24 December 1992

Availability

I have found no ordering information for this game.

Oil Baron   1992
User rating: No rating Win16 Shareware (full version) Strategy
Developed by Al Funk
Published by Al Funk
Screenshot

Oil Baron is a game of investment and corporate acquisition for up to six human or computer players. That sounds a bit boring, but the game really isn't. Each turn, players may play a card onto the grid or discard one. If there are no cards adjacent to that card, either horizontally or vertically, it is an independent oil company with no insignia. Play a card next to a blank card and a new company is born. You get to choose the company from a list of eight, which vary by initial stock price and dividend. More expensive companies have larger dividends, but less growth potential in their stock price. Playing cards next to existing companies causes those companies to grow and increase their stock price. If a move causes two companies to be attached to each other, the more valuable company takes over the less valuable company and the defunct company's shares can be sold, traded in, or held into the company is re-created in the future. After making a move in each turn, players can buy stocks that they think will become more valuable, or sell shares in order to increase their cash reserves in order to purchase something else. Computer opponents can be assigned two different intelligence levels.

Oil Baron v1.2 (90k) 11 May 1993
Oil Baron v1.1 (85k) 25 October 1992
Oil Baron v1.0 (74k) 10 September 1992

Availability

I have found no ordering information for this game.

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