Archive for April, 2008

Great games you haven’t played

Monday, April 21st, 2008

In the early days of video games, the United States was king. In May 1972, an American company called Magnavox started selling the Magnavox Odyssey for $100. Even adjusted for inflation, that was a reasonable price for a video game console. Other consoles followed, including the Coleco Telstar, which first went on sale for $100 in 1976. I’m lucky enough to own one of those. Coleco is also an American company (COnnecticut LEather COmpany).

In the unofficial second generation of video game consoles, an American company called Fairchild released the Channel F in August 1976 for $169.95. For most people, the company that started it all was Atari. Based in Sunnyvale, California, they began a cultural revolution when the Atari VCS was released for $199 in October 1977. 30 million units were sold, and millions of gamers continue to own and play their Atari to this day.

Other successful consoles of the second generation include the Magnavox Odyssey2, and the Intellivision, released by American company Mattel, which is still one of my favorite systems. SNAFU for Intellivision is one my favorite games of all time. I even have the Intellivoice module, made famous by the southern drawl of the voice actor in B-52 Bomber. Towards the end, Coleco made another big splash with the release of the Colecovision. It used the same controller design as the Intellivision, but could produce twice as many simultaneous sprites. Sales were going well, until mismanagement at Atari led to an industry wide collapse known as the video game crash of 1983. Although Atari attempted to get back into the game following the crash with the Atari 7800 and Jaguar consoles, America permanently lost its dominance over the video game industry.

A Japanese company called Nintendo released a video game console in Japan called the Famicom, or Family Computer, on July 15, 1983. Wary of the American market’s recent collapse, they originally negotiated with Atari to sell the system as an Atari product in the American market. That didn’t work out, and Nintendo finally went it alone and released the Nintendo Entertainment System in the United States on October 18, 1985, and Canada in February 1986, more than two years after the Japanese release. The Japanese invasion had begun.

Japanese company Sega had success with the Sega Master System in the third generation and Sega Genesis in the fourth generation. Tokyo-based NEC released the TurboGrafx 16, which I still think was a great system that suffered from some poor games. NEC’s flagship game series, Bonk’s Adventure, showed off what the system was capable of, and Fantasy Zone looked much better on the TurboGrafx 16 than on the NES and Master System, featuring beautiful pastel colors which were true to the arcade version. NEC dropped out of the market, but Japanese company Sony got into the American market in 1995.

Today, the three main systems are the Nintendo Wii, Microsoft Xbox 360, and the Sony PlayStation 3. Microsoft is an American company, having gotten into the console market in a big way with the Xbox in 2001, the first successful American console since the video game crash of 1983. Although a major player, the market is still dominated by Japanese consoles and games.

Which leads me to the subject of this article — great games you haven’t played. There’s a reason why you haven’t played them: they were never released in North America! (more…)

Bad customer service ruins a great game

Saturday, April 19th, 2008

I’ll admit, I’ve gotten addicted to Scrabble. I had trouble getting into the game a few years ago because it’s a bit frustrating to have to memorize “words” that aren’t really words in the sense of actually being used by speakers of the English language. But then someone told me about Facebook, and soon after I discovered Scrabulous. Being able to play my friends made it worth suffering through that difficult initial stage of memorizing lists, such as words with a Q but no U.

So, a friend of mine recently invited me to play Scrabble on isc.ro. ISC is a Scrabble server. I took up internet chess in 1998, so I’ve been to a few servers in my time. Some of them were empty, or had bad customer service, but none of them have left half as bad a taste in my mouth as ISC.

First, the good. You connect to the server with a Telnet-based client called WordBiz. WordBiz is a clean, simple interface that does everything you could expect a Scrabble interface to do. WordBiz is a lot like Blitzin, the client for ICC (the Internet Chess Club), which includes the way Blitzin creates a hyperlink out of anything inside quotation marks. This allow you to link to a help file by typing “help channels” (inside quotation marks), or link to an external website. I’ve often wondered why they couldn’t have chosen some other character, like asterisks or something. You have to train yourself to use single quotes when you want to, you know, quote something, to avoid creating hyperlinks within mundane conversations. That’s a bit annoying, but ICC started it, so I can’t blame ISC for that.

And the members? Talk about friendly! A nicer group of people you will never meet. In fact, civility is strictly enforced. More on that later.

The first thing you’re likely to notice when you’re new to the server is that there are no Helpers or Admins online. There are certain times of the day when a Helper is there, but most of their answers are sarcastic and insulting. Don’t bother using the “ask” command, unless you want a stupid answer. Just ask in one of the chat channels. The fellow who runs the server, a man named Carol, supposedly is reluctant to add more Helpers and Admins because he doesn’t trust the membership. He apparently prefers that customer service be non-existent, and the lucky few who get to volunteer their time seem to have contempt for the other members. Perhaps their limited membership creates a culture of entitlement and elitism.

But let’s get back to the “ask” command. If you really want to be made fun of, there’s a command called “ask” which sends your question to the Admins and Helpers. Just type “ask <your question>”. This is similar to the “assist” command on a chess server I used to frequent. There’s one critical difference.

If the Helpers choose to ignore your question (as they did with mine), or if there are no Helpers online, your question will be stuck in the queue. You can’t ask a new question while you have a question pending, and there is no way to rescind or expire your question! If the staff ignores your question and you want to ask a new question, you’re screwed! You can’t clear the old question to ask a new one. No more questions for you, sucker!

The “assist” command on the chess server I was referring to was a bit more sensible. You could cancel your request, or it would expire automatically if you left the server. Assuming that there would be no reason for anyone to answer your question after you log off, I logged off. Then I logged back on, and my question was still pending! “Yes”, the other members confirm, “they will sometimes answer your question after you leave.” Why would do they that? What possible sense could there be for a question not to expire after you leave? So you can’t even clear your question from the queue by logging off and logging back on. Is there any point to that at all?

Anyway, everyone has a “Number of unfinished games” ratio. Mine is “very low”. A person with a higher ratio might be losing connection on purpose to be a bad sport. This is actually a useful piece of information. But sometimes you start a game and the other person isn’t at their computer. After it becomes obvious that they aren’t going to play, you can abort the game and it has no effect on your rating. But it does affect your unfinished games ratio. How does that make any sense? I mean, if no moves were made, then a game didn’t occur. If a game didn’t occur, how can it affect your unfinished games ratio? It just punishes you for aborting the game, when it’s really the other person’s fault for walking away from their computer while they had a pending game request. One of the members asked why ISC would do such a thing, and got a typically sarcastic response. It was pretty obvious that they were simply refusing to acknowledge that the member was right. Then the Helper logged off to avoid having to answer any further questions. Nice.

So, I decided to ask the members about their customer satisfaction. I used the Helper’s poor handling of the question as an example. One member said that the Helpers are just volunteers with no special powers, so there was no point asking them to fix something that they have no control over. Fair enough, but I’ve volunteered on chess servers before, and when a member had a concern that I couldn’t handle, I would escalate it to someone who could. I assume Helpers on ISC would do the same. “That’s an unwarranted assumption,” another member tells me. I replied that I was only assuming that if the membership had a concern, the site operators would be interested in hearing it and make some attempt to resolve it. “Go to a better server,” says another member. (more…)