Webmaster’s blog, Stardate 3012.4. Too nerdy? I just like the way it sounds.
Running a website about DOS sucks. Actually it rocks, but I’ll tell you why it also sucks. Nowadays most people don’t know anything about DOS, or care that it ever existed. Plus, most of the best games were shareware, and the copyright holders haven’t sold the full version for more than a decade. And then, when I do something amazing like get the copyright holder to release the full version as freeware, it largely goes unnoticed because — returning to my first point — nowadays most people don’t know anything about DOS, or care that it ever existed.
Another gaming site offered to buy my website, with the condition that I come to work for him creating content for his own site as an expert on DOS. I declined to sell the site, but I agreed to write content for his website as a way to draw new visitors to Classic DOS Games, and on the condition that I would have carte blanche to blog about whatever I wanted, including non-DOS games. (Remember all of the video game consoles I mentioned in my interview on ASCII World? I have a lot to say about gaming on other platforms!)
I wrote a first article shamelessly promoting my own accomplishments, and have half a dozen articles in my mind that I’m eager to publish, but I haven’t heard anything from this fellow in quite a while. I’m tired of waiting, so I decided to publish the blog myself as a way to express the creative energy that I can’t normally write about in the brief reviews on my fact-based website, and expose visitors to my personal brand of insanity. So, here’s that shameless first blog entry I wrote.
I created Classic DOS Games because I was afraid that my favorite games were going to be lost to decaying floppy disks and failing hard drives, so I decided to make a website and host the files locally so that other websites wouldn’t take them to oblivion with them when the webmasters gave up on having a website devoted to DOS games. At first I was just collecting all of the legally distributable DOS games that were still worth playing and putting them on my website. While playing Chopper Commando, which was written by a teenager almost 20 years ago, I realized that people had probably stopped sending the author money, and he might be willing to release the game as freeware. I searched the web and found out where he worked, sent his employer an email and got a response from him. All I had to do was ask, and he said yes. All of a sudden, I had a new cause. I would preserve DOS games not by collecting shareware zip files, which a dozen other websites were already doing. I would go for the real prize: I would save the registered version that only a few people ever bothered to pay for before the last 360 MB hard drive failed and took the last copy of some amazing game with it. I would save the games by contacting the copyright holders and getting them to release the games as freeware!
I have to be humble on my own website, but this is a blog, so let’s let loose a little. I’ll start by listing my illustrious accomplishments, and why you should care.
I have personally negotiated freeware declarations for 26 games. First there was Chopper Commando by Mark Currie, including source code, then Mah Jongg -V-G-A-, Mah Jongg Laptop, and Mah Jongg -8514- by Ron Balewski, then all five of Moonlite Software’s self-published games: Clyde’s Adventure, Clyde’s Revenge, Crazy Eights, Cribbage, and Taking Care of Business. Then I contacted Richard Lang and Psion Software and got them to release Psion Chess as freeware, and Clay Hellman agreed to release Cybersphere and Cybersphere Plus. Maciej Miasik and Epic Games agreed to release Adventures of Robbo, Electroman, and Heartlight PC as freeware, which were also collectively sold as the Epic Puzzle Pack. Damon Hastings agreed to declare Duel 2000 freeware. John Pallet-Plowright agreed to release Traffic Department 2192 as freeware. Then Larry Tipton agreed to release Drum Blaster as freeware. Everett Kaser agreed to release Snarf as freeware. Robert Epps agreed to release Slam! as freeware. Colin Garbutt agreed to release Kye as freeware. Ste Cork agreed to release Overkill as freeware. Jeff Souders agreed to release Gargoyle Medieval Pack as freeware. Allen Pilgrim agreed to release Kiloblaster and Xargon as freeware, including source code. Most recently, Escape Programming agreed to release Thor’s Hammer as freeware. Oh, and when Accursed Toys released a Win32 version of Boppin’, I got them to give the okay to distribute the full version of the old DOS and Amiga versions for free, so that’s technically number 27. I also got Revolution Software to release the source code for Beneath a Steel Sky. Sweet. And other authors have promised to release at least two other games as freeware, but I’m still waiting for them to get back to me.
Doesn’t look so humble when I put it all in one place, does it? That’s why I don’t do this on my website.
Anyway, getting back to why you should care. Actually, I can’t really think of a reason. DOS was a big part of gaming, and the games back then were fun. That’s not a bold or radical statement, but it’s a good enough reason for me. I still see people playing the game where the snake eats numbers and can’t run into the walls, or itself, on their cell phones. People still play 2D platform games written in Flash. Why would people play simple games that just use the arrow keys, and Control and Alt to jump and shoot, in this age of Wii and PlayStation 3? Because the simple games have never stopped being fun.
I sometimes play chess with my coworkers to relieve the tedium of being a corporate drone. If you want to talk about retro gaming, I can talk for hours about the cool board games people play that are 4000 years old. You wouldn’t believe how many people still play the ancient game of Go. Some games simply become classics, and people play them generation after generation. Actually, Go, which is the world’s most popular game, is played by more people in Asia today than were alive when Go was invented: there were only 27 million people in the world when Go was invented around 2300 BC. Played with nothing more than two piles of stones and a wooden board, the game has grown more popular century after century, millennium after millennium, played by tens of millions of children and centenarians, but never been mastered. Games like chess, checkers, backgammon and Go have become eternal. They transcend the generations and will be carried throughout the universe by our descendants. Classic games are a universal constant that connect every civilization with the empires that have turned to dust, and the empires that are yet to be.
Will people still be playing DOS games in 6300 AD? Not if we don’t save them!
EDIT: Added Drum Blaster, which was liberated on 7 October 2007.
EDIT: Added Snarf, which was liberated on 2 January 2008.
EDIT: Added Slam!, which was liberated on 5 February 2008.
EDIT: Added Kye, which was liberated on 18 February 2008.
EDIT: Added Overkill, which was liberated on 23 July 2008.
EDIT: Added Gargoyle Medieval Pack, which was liberated on 2 August 2008.
EDIT: Added Kiloblaster and Xargon, which were liberated on 4 August 2008.
EDIT: Added Thor’s Hammer, which was liberated on 16 July 2009.