Before I actually played Super Mario Galaxy, I read about it. There’s a lot to read. It was apparently the game of the year in 2007. It was given an A, 5/5, or 9.5 to 10/10 by every major magazine and website. They talked about how the game raises the bar and changes perceptions of what the Wii is capable of. It is the highest rated game of all time among 34 000 games on the review aggregator website, TopTenReviews. I’ve never seen such universal acclaim! This clearly was going to be the greatest game that I’ve ever played. Maybe even the best game ever!
Now, I have to tell you, I’ve waited a long time for this game. When Super Mario 64 came out, it was the best game ever. It remained one of the best games to ever be made for the Nintendo 64, and is still one of the best games of all time. I still play it and very much enjoy it. I’ve gotten incredibly good at it, but I entertain myself by choosing harder challenges. Where once I tried to collect every coin, now I try to complete courses without collecting ANY coins! Not every star can be collected coinless. A run where you collect as many stars as you can without collecting any coins or opening any cannons is called a coinless, cannonless run, which is one of the CC-less runs. There are also coinless, capless runs, the second form of CC-less run where you avoid hitting any of the switches. Then there are coinless, cannonless, capless runs, or CCC-less runs. I’ve undertaken all three, and gotten all of the stars that a human being can reasonably be expected to collect. There are a couple that can only be collected with superhuman playing skills, and at least one that can only be collected using save states and a re-recording emulator so that you can abuse the backwards longjump trick.
Suffice it to say that I’ve been a huge fan of the game ever since I bought it in on launch day in 1996. I never considered Super Mario Sunshine a sequel because he uses a water cannon to clean up the place. Or something. I’ve never played it. So, there was no Super Mario 64 2, and no Super Mario 64 sequel for the GameCube. It took 11 years and two consoles for Nintendo to finally make a sequel. I’ve been waiting a VERY long time for this.
When I started the game, I was greeted by the most obnoxious sound ever: Mario’s high pitched voice shouting, “Super Mario Galaxy!” Okay, that made me cringe. Whatever.
When I started the game, there was a strange interactive intro. Everyone is happy about this incredible meteor shower that’s going on and urging me to head to the castle. The Wiimote acts as a laser pointer, producing a star on the screen wherever I point it, which I can use to collect the star bits that are falling from the sky. That’s certainly a new type of interaction, though it seemed like kind of a worthless gimmick. Whatever. The intro is amazing!
First of all, the people who made this game know their Mario history. As I approach the castle, a fleet of airships attack while an updated version of the music from Super Mario 3 is played. Awesome! I love it. The first appearance of the airships since Mario 3, and a familiar tune is back. I love that kind of nostalgia. Bonus points for whoever came up with that idea.
The airships launch a realistic attack against the castle, and I feel like I’m really in a siege. This is the coolest intro ever. I can’t wait to start fighting.
When the intro is over, I’m taken to the Super Mario Galaxy version of the lobby in Super Mario 64. It’s some kind of space ship, and from here I’ll travel to galaxies throughout the universe. The princess who runs the place creates kind of a girly feel, but that’s forgivable. Let’s see what this game can do! (more…)