Archive for the ‘video games’ Category

The verdict is in on Super Mario Galaxy: it’s a game!

Tuesday, July 1st, 2008

Before I actually played Super Mario Galaxy, I read about it. There’s a lot to read. It was apparently the game of the year in 2007. It was given an A, 5/5, or 9.5 to 10/10 by every major magazine and website. They talked about how the game raises the bar and changes perceptions of what the Wii is capable of. It is the highest rated game of all time among 34 000 games on the review aggregator website, TopTenReviews. I’ve never seen such universal acclaim! This clearly was going to be the greatest game that I’ve ever played. Maybe even the best game ever!

Now, I have to tell you, I’ve waited a long time for this game. When Super Mario 64 came out, it was the best game ever. It remained one of the best games to ever be made for the Nintendo 64, and is still one of the best games of all time. I still play it and very much enjoy it. I’ve gotten incredibly good at it, but I entertain myself by choosing harder challenges. Where once I tried to collect every coin, now I try to complete courses without collecting ANY coins! Not every star can be collected coinless. A run where you collect as many stars as you can without collecting any coins or opening any cannons is called a coinless, cannonless run, which is one of the CC-less runs. There are also coinless, capless runs, the second form of CC-less run where you avoid hitting any of the switches. Then there are coinless, cannonless, capless runs, or CCC-less runs. I’ve undertaken all three, and gotten all of the stars that a human being can reasonably be expected to collect. There are a couple that can only be collected with superhuman playing skills, and at least one that can only be collected using save states and a re-recording emulator so that you can abuse the backwards longjump trick.

Suffice it to say that I’ve been a huge fan of the game ever since I bought it in on launch day in 1996. I never considered Super Mario Sunshine a sequel because he uses a water cannon to clean up the place. Or something. I’ve never played it. So, there was no Super Mario 64 2, and no Super Mario 64 sequel for the GameCube. It took 11 years and two consoles for Nintendo to finally make a sequel. I’ve been waiting a VERY long time for this.

When I started the game, I was greeted by the most obnoxious sound ever: Mario’s high pitched voice shouting, “Super Mario Galaxy!” Okay, that made me cringe. Whatever.

When I started the game, there was a strange interactive intro. Everyone is happy about this incredible meteor shower that’s going on and urging me to head to the castle. The Wiimote acts as a laser pointer, producing a star on the screen wherever I point it, which I can use to collect the star bits that are falling from the sky. That’s certainly a new type of interaction, though it seemed like kind of a worthless gimmick. Whatever. The intro is amazing!

First of all, the people who made this game know their Mario history. As I approach the castle, a fleet of airships attack while an updated version of the music from Super Mario 3 is played. Awesome! I love it. The first appearance of the airships since Mario 3, and a familiar tune is back. I love that kind of nostalgia. Bonus points for whoever came up with that idea.

The airships launch a realistic attack against the castle, and I feel like I’m really in a siege. This is the coolest intro ever. I can’t wait to start fighting.

When the intro is over, I’m taken to the Super Mario Galaxy version of the lobby in Super Mario 64. It’s some kind of space ship, and from here I’ll travel to galaxies throughout the universe. The princess who runs the place creates kind of a girly feel, but that’s forgivable. Let’s see what this game can do! (more…)

Wii Wii Wii all the way home

Monday, June 30th, 2008

Around October 2006, the PlayStation 3 and Nintendo Wii went on pre-sale on the same day. People lined up outside of electronics stores to pre-order the PS3 for $700 in the hopes of selling it for $2000. The lucky few who were given the right to sell them before they actually had one (people with at least 50 sales on eBay, a nice little “screw you” to casual sellers) actually did make decent money on them, while those who had to wait until they actually had one were lucky to make a profit. Within a few days of the official launch, PS3s were selling for less than cost (that is, if you were lucky enough to get a buyer who didn’t send you a fake PayPal payment confirmation with a shipping address in Nigeria). Anyone who paid full price for one was a sucker. The reality was that the hype was fueled by speculation. No one actually wanted to own a PS3, just to sell one.

The Wii, on the other hand, sold for $250 and auctioned for $500 or more until Christmas. And then into 2007. And when supply still hadn’t caught up with demand by next Christmas, the Wii became the first console in history to be “the toy to own” two Christmases in a row. It’s Christmas 2007 and the hottest toy in the world is the year-old Nintendo Wii. And you can’t have one!

The Wii, like the GameCube, launched without a Mario title, but by 2007, Super Mario Galaxy was out, so the Wii was getting even more exciting. By late April 2008, I still hadn’t seen a Wii in a store. I still haven’t. Demand apparently still exceeds supply, because you simply can’t go to a store and buy one. But, in the previously mentioned April 2008, my local supermarket advertised a sale on the Wii. I know (because I’ve called them every week since 2006) that they get two or three Wiis at a time every few weeks, they can arrive at any time of day, and they’ll be gone the second they arrive. Short of living in the electronics section, you can’t have one. But there was a sale, and since they never have the things that are on sale, my big plan was to wait outside until the store opened, ask for a Wii, be told that they didn’t have any at that location, accuse the store of pulling a bait and switch and demand a rain check. When they advised me that there were no rain checks, I was going to ask to speak to a manager, who I assumed would make an exception because of the lack of supply during an advertised sale and allow me to buy one the next time one was in stock.

To my utter astonishment, there were Wiis in stock when the store opened. I finally own a Wii. I’ve been back to the store many times since, and I haven’t seen another one. They’re still hot, and you still can’t have one.

The Nintendo Wii comes with a game called Wii Sports, which consists of 5 games (tennis, bowling, golf, boxing, and baseball). Tennis is okay but would probably be better with a second human playing. Bowling is quite nice. I enjoy boxing. Baseball has been my favourite. And then there’s golf. Golf is an absolutely beautiful game. The trees and water are so realistic, I could scarcely believe that so much effort had been made in a free game to show off the Wii’s capabilities. The game itself, of course, is unplayable.

I’m on the green and I need to hit the ball gently. I swing the Wiimote like a putter. I’ve been playing miniature golf since I was a child, and I’m very good at putting. So I swing the putter, and nothing happens. Right. Putting just doesn’t work at all. The system isn’t sensitive enough to detect that I’ve swung the Wiimote. So how to putt then? Well, you don’t actually have to swing the Wiimote to play baseball either, though it’s more fun if you do. To pitch, I just shake the Wiimote. All that’s necessary is for the end of the Wiimote to move enough to detect motion. So I try to shake the Wiimote gently to get a gentle putt. Nothing happens. I shake it a bit harder and nothing happens. I shake it a bit harder, and my character drives the ball at maximum strength and launches the ball off of the green. Those are the only options. Every motion I’ve tried is either too soft to result in a swing, or so hard that the ball is hit at 100%. It’s all or nothing, 0% or 100%. Screw this game.

Okay, so Wii Sports comes with a fitness program that keeps a graph of your fitness level as you play every day. That seems like a good idea: a fun way to motivate me to do some exercise every day. So, I enter the program and it randomly selects the games that I’ll be tested with. This is the same as Brain Age or any of the other mind enhancing games for the DS, except that Brain Age picks about five or six games for me to play. There are only two games in Brain Age that I suck at, so as long as I don’t get them, my brain age is usually 18 (the highest score). Even if I get one of those two games, my score in the other tests is usually enough to keep me close to 18. In Wii Fitness, however, only 3 games are selected. If you’re bad at even one of them, you’re playing for 67%. If you’re bad at two of them, you’re down to 33%. So, like anyone, I kick ass at some games and suck at others. Depending on my luck, my fitness age (composed of reflexes, speed and balance) ranges from 20 (the best) to 45. That’s what happens when you use too small a sample size. A range that large is ridiculous.

Brain Age will only track your brain age once per day, but you can take the test as many times as you want. The game just warns you that your score won’t be counted, which is fine by me. In Wii Fitness, after I got a lousy score due to unlucky random game selection, I wanted to try again to get the same score I got the day before (20). Wii Fitness informs me that I can only play once per day. Yes, that’s fine, I realize that this is my score for today. I just want to take the test again for myself. No, Wii Fitness refuses to let me try again. What??? Um, excuse me, but I own you and I’ll play as many @&!*ing times as I want! Have you ever heard of a game that told you that you can’t play it? I was stunned. A game that refuses to let me play. I just can’t get over this. How do you respond to that kind of insolence? I didn’t know whether to find a lawyer or a sledgehammer. I decided to spare the disc’s life, but our relationship was never the same. In time, we grew apart, to the point that I don’t even think about Wii Fitness any more. No piece of software has ever refused to let me play as much as I wanted before. It’s never happened before, and it had better not happen again. If this is the future of gaming, I’m going to start looking for John Connor. Today our computers are making the rules and telling us how and when we can use them, tomorrow they could be telling us how to work for them.

So, my overall impression of the Wii was both positive and negative. Wii Play is only your first contact with the Wii. To see what the Wii is really about, I need to play a Mario game. Tomorrow: Super Mario Galaxy.