Archive for the ‘technology history’ Category

A quick update

Saturday, July 19th, 2008

I went to my local grocery store the other day and I saw something that I’ve never seen before: there were Nintendo Wiis in the display case. Almost two years after launch, I’ve finally seen a Nintendo Wii on a store shelf. And not just one, but nine of them! And get this: when I went back the next day, they were all still there. Is it possible that supply has finally caught up with demand? Spooky.

We knew that there was supply because the Wii is currently outselling the PS3 and Xbox 360 combined, and yet the demand was obviously still greater than the supply because they simply couldn’t be found on store shelves. It’s quite something to be #1 by a large margin, and still be completely sold out of product. Demand may yet exceed supply again by Christmas, making the Wii impossible to find for a third Christmas in a row, but, for the first time ever, it’s possible to just walk into a store and buy a Wii. If you’re planning on buying one for Christmas, play it safe and buy one now.

Also, I made some phone calls today and got three more games liberated. I’ll update their status on the site once the authors send the files and licenses to my email. The formal announcement is expected on Tuesday.

I’ve spent almost no money this year as a result of unanticipated unemployment, but a local gentleman was selling some irreplaceable pieces of computer history recently, and I couldn’t pass up the opportunity to add them to my little archival museum.

He was selling an original IBM PC (the model 5150)! This is the first ever PC, the computer that all modern PCs are based on. It featured an Intel 8088 processor clocked at 4.77 MHz, a copy of BASIC written into ROM, a green monochrome monitor, two 5.25″ floppy drives, and no hard drive. Here it is.

The original PC

It still works, and it was $120. I call that a great deal! I also purchased an Apple Macintosh 512K for $60. It has a built-in white monochrome monitor, a 3.5″ floppy drive, a mouse(!), and no hard drive. It features a Motorola 68000 processor clocked at 8 MHz, and was the second ever Macintosh computer, after the original Macintosh 128K. This baby came packed with 512K of RAM, hence the name. It was $60, another great deal.

He was such a nice guy that he threw in an old 8″ floppy disk for free. This one appears to be double sided, double density, meaning that it stored 980 KB when formatted with CP/M, and a whopping 1.2 MB when formatted with MS-DOS! That density debuted in 1977, the year before 360 KB 5.25″ floppy disks came out and took over the market. 1.2 MB 5.25″ floppy disks were introduced in 1982. How amazing is it that this ancient floppy disk format had the same capacity as the largest-ever 5.25″ floppy disks, and essentially the same capacity as the 3.5″ floppy disks that we still use today?

Anyway, check out my 8 inch floppy disk. Isn’t it shiny?

8 inch floppy disk

This thing is almost as big as the entire Macintosh 512K! You really couldn’t have put an 8″ floppy drive in one of these things.

8 inch floppy on a Macintosh 512K

I also bought four loose 8086 processors and 8088 processors, which is kind of neat. There was also a bunch of add-in cards for the Macintosh, including a card that had a Z80 processor that allowed you to run a copy of CP/M on a Mac. How cool is that?

Finally, I purchased a whole bunch of software over the weekend that I’m going to be reviewing soon. It will be fun.

Great games you haven’t played

Monday, April 21st, 2008

In the early days of video games, the United States was king. In May 1972, an American company called Magnavox started selling the Magnavox Odyssey for $100. Even adjusted for inflation, that was a reasonable price for a video game console. Other consoles followed, including the Coleco Telstar, which first went on sale for $100 in 1976. I’m lucky enough to own one of those. Coleco is also an American company (COnnecticut LEather COmpany).

In the unofficial second generation of video game consoles, an American company called Fairchild released the Channel F in August 1976 for $169.95. For most people, the company that started it all was Atari. Based in Sunnyvale, California, they began a cultural revolution when the Atari VCS was released for $199 in October 1977. 30 million units were sold, and millions of gamers continue to own and play their Atari to this day.

Other successful consoles of the second generation include the Magnavox Odyssey2, and the Intellivision, released by American company Mattel, which is still one of my favorite systems. SNAFU for Intellivision is one my favorite games of all time. I even have the Intellivoice module, made famous by the southern drawl of the voice actor in B-52 Bomber. Towards the end, Coleco made another big splash with the release of the Colecovision. It used the same controller design as the Intellivision, but could produce twice as many simultaneous sprites. Sales were going well, until mismanagement at Atari led to an industry wide collapse known as the video game crash of 1983. Although Atari attempted to get back into the game following the crash with the Atari 7800 and Jaguar consoles, America permanently lost its dominance over the video game industry.

A Japanese company called Nintendo released a video game console in Japan called the Famicom, or Family Computer, on July 15, 1983. Wary of the American market’s recent collapse, they originally negotiated with Atari to sell the system as an Atari product in the American market. That didn’t work out, and Nintendo finally went it alone and released the Nintendo Entertainment System in the United States on October 18, 1985, and Canada in February 1986, more than two years after the Japanese release. The Japanese invasion had begun.

Japanese company Sega had success with the Sega Master System in the third generation and Sega Genesis in the fourth generation. Tokyo-based NEC released the TurboGrafx 16, which I still think was a great system that suffered from some poor games. NEC’s flagship game series, Bonk’s Adventure, showed off what the system was capable of, and Fantasy Zone looked much better on the TurboGrafx 16 than on the NES and Master System, featuring beautiful pastel colors which were true to the arcade version. NEC dropped out of the market, but Japanese company Sony got into the American market in 1995.

Today, the three main systems are the Nintendo Wii, Microsoft Xbox 360, and the Sony PlayStation 3. Microsoft is an American company, having gotten into the console market in a big way with the Xbox in 2001, the first successful American console since the video game crash of 1983. Although a major player, the market is still dominated by Japanese consoles and games.

Which leads me to the subject of this article — great games you haven’t played. There’s a reason why you haven’t played them: they were never released in North America! (more…)

The Best Game Ever Made

Wednesday, March 19th, 2008

I bought a Nintendo 64 the day it came out, and I’ve been a huge fan ever since. The N64 is my favorite console ever. It had amazing sound and video and, as always, Nintendo made some incredibly fun games for it. The jump from the Super Nintendo to the Nintendo 64 is probably the biggest upgrade of all time. Going from a 2D 10MHz system to a 3D 93.75 MHz system with CD-quality voices blew me away. When you’ve been used to Super Mario World, Super Mario 64 is unbelievable. Suddenly there were huge immersive 3D worlds to explore, and characters who actually spoke.

For a while, every new game was the best game ever. First it was Super Mario 64, then Wave Race 64, then Star Wars: Shadows of the Empire (the first level, at least), then Turok: Dinosaur Hunter, then Star Fox 64. Fighting the Battle of Hoth, or shooting velociraptors that writhed about as they died were experiences that no one had dared to dream of in the previous console generation. The world of gaming had changed.

Then, perhaps the most anticipated game ever came along. It was about 10 years ago that I pre-ordered The Legend of Zelda: Ocarina of Time. It had a massive 256 megabit cartridge, four times larger than Super Mario 64. It promised a new level of realism, with a realistic transition from day into night. There was the glorious sunset, casting shadows on everything. The ability to realistically cast light and shadows was something new. We take it for granted today, but PC graphics cards didn’t have dedicated hardware for lighting effects until the GeForce 256 came along.

Shimmering walls in the Great Fairy Fountain

The graphics are beautiful, with shimmering walls and beautifully designed dungeons to explore. You get to ride a horse at some point, which is just incredible! I couldn’t wait to ride Epona.

Zelda OoT featured the most realistic physics of any game created to that point. I’m still amazed by the attention to detail. When Link is running on ice and suddenly stops, he subtly, visibly adjusts his balance as he runs out of momentum. If you haven’t lived in a part of the world that has ice in the winter, it would never even occur to you that people need to do that. I’ve lived in such a place all my life, and I still wouldn’t have thought of it. Someone actually took the time to write code for that. There were rumors that the game might need a 384 or 512 megabit cartridge, so it’s hard to believe that someone approved the storage expenditure to include an effect that most people wouldn’t notice, and absolutely no one would have noticed its absence. The programmers must have been competing to get their ideas included within the 256 megabit budget they were given.

In the world of gaming, we expect small evolutions over time, not revolutions. The Intellivision doubled the number of simultaneous sprites that the Atari 2600 could display, and the Colecovision doubled that, but the games still look pretty much the same. The Super Nintendo looked a bit better than the Nintendo and added layers, but they both mostly played 2D games. Now compare The Legend of Zelda: A Link to the Past, in all its 2D 16-bit glory, to what you see in Ocarina of Time, a 3D game for a 64-bit console. I never expected a leap forward like this. The N64 was miles ahead of the Super Nintendo, and the transition to a 3D world like this is nothing short of a revolution.

Basically, everything from here on is covered by a spoiler warning. Why a spoiler warning for a 10 year old game? Because if you haven’t played this game yet, you have to. It will blow… you… away. (more…)

Happy birthday 4004!

Thursday, November 15th, 2007

On November 15, 1971, Intel released the 4004 processor, the first commercial microprocessor. Operating at 740 KHz (0.74 MHz), it was a 4-bit processor, and it could access up to 4 KB of memory. Although the 4004 was never used in a PC or video game console, it can still be thought of as paving the way for all home video games.

The 8-bit version, designed at the same time as the 4004 and released a year later, called the 8008 processor, was succeeded by the 16-bit 8080, which was 10 times faster. Finally the 16-bit 8086 was released, which was backwards compatible with the 8080. Although the 8086 was never used in a PC, the lobotomized version called the 8088, released in 1979, was chosen for the IBM PC in 1981, and the x86 architecture remains the most dominant CPU architecture to this day. So wait, what does the 4004 have to do with the IBM PC that wasn’t released until 10 years later? Actually, not that much!

Certainly the success of the 4004 led Intel to develop further processors until they got to the 8086, but the implications for gaming occurred much sooner. The high price of Intel and Motorola CPUs led a company called MOS to develop an inexpensive CPU called the 6502 in 1975. It was used in hobbyist computers, the Apple I (1976) and Apple II (1977), Commodore PET (1977) and a little video game system called the Atari VCS (1977). It was later used in the Famicom/Nintendo Entertainment System (1983/1985), a modified version was used in the Commodore 64 (1982), and a next-generation version was used in the Super Famicom/Super NES (1990/1991). Remember Super Mario RPG? Those graphics were made possible by an extra chip in the cartridge called the Nintendo SA-1 (1995), which is a 10 MHz next-generation version of the 6502 processor.

The popularity of the 6502 (and continued expense of Intel processors) also led Zilog to create the 8080-compatible Z80 processor in 1976. It was used in the Tandy TRS-80 in 1977, and was was later used in the Osborne 1 portable computer (1981), Kaypro computers (1982), ColecoVision (1982) and Commodore 128 (1985). It also led to an explosion in the popularity of the CP/M operating system, which had originally been designed for the 8080/8085 processors. The power of the Z80 processor and the ease of use of CP/M put 8080-compatible software on home computers around the world.

The remarkable success of home computers from Apple, Atari, Commodore, Kaypro, and Tandy led IBM to join the market, selecting the inexpensive 8088 for their IBM “Personal Computer”, causing things to go full circle. The 8088 led to DOS, which led to Windows, and competition from Linux and Mac OS X for Intel processors. Whatever operating system you’re running, you almost certainly are using an x86 CPU.

It would be simplistic to say that the popularity of home computers is directly attributable to the 4004 processor, through a royal line of succession from 4004 to 8008 to 8080 to 8086, and all the generations of the 8086 that followed. In fact, if Intel hadn’t had competition from cheaper alternatives, there might never have been an 8088 for the IBM PC to use! But the 4004 led to the 6502, and the 8080 led to the Z80, and the tremendous popularity of video game systems and computers derived from Intel’s competitors eventually caused the market to come full circle back to Intel when IBM chose the 8088 for their PC. The 4004 led both directly and indirectly to the entire video game industry and personal computer industry.

Most of the first video game systems never used an Intel processor, and most modern video game systems still don’t (Wii uses a PowerPC processor and PS3 uses a Cell processor), but whether you do your gaming on a video game console or a PC, you’re playing your games on a system that might never have existed without the Intel 4004. So, happy 36th birthday, 4004! Game on!

The Gaming Capital

Monday, October 8th, 2007

I found a game at at my local Salvation Army Thrift Store a year or two ago that will likely be a blast from the past for some of you. It was Wizardry Trilogy 2, which collects Wizardry V, VI and VII. The first seven games in the Wizardry series of RPGs were sold between 1981 and 1992, and Wizardry VIII was released in 2001. Since the oldest games are more than 20 years old now, I thought that they might be good candidates for freeware releases, so I did some research into Sir-Tech and found out that they’re based in Ottawa, Canada, where I live.

Last year I got addicted to Clyde’s Adventure. Moonlite Software is best known for developing Hocus Pocus, Clyde’s Adventure, and Clyde’s Revenge, and they also made Taking Care of Business, Crazy 8s, and Cribbage. I decided to look them up and, once again, found that they were located nearby in my hometown of Ottawa.

A few days ago I was playing Vinyl Goddess From Mars, developed by Union Logic Software Publishing, who also made Radix: Beyond the Void and TeenAgent. When I quit the game, I saw a familiar area code and noticed that they were located a few blocks from my house, in Nepean, a community in Ottawa. I could walk to their headquarters, but there’s a bus that comes down my street that would take me right there.

There are three significant game developers in my neighborhood. That’s pretty good. Ottawa has always been one of the largest high tech employers in Canada, but I’ve never thought of it as being a gaming community. It turns out that the capital of Canada is also the gaming capital of Canada.

While I’m on the topic of Canadian gaming companies, Psycon Software (Cybersphere, Cybersphere Plus) is from Calgary, Alberta, and Summit Software (Crates, Jelly Bean Factory) is from Gormley, Ontario, just north of Toronto. It’s interesting to see the Canadian contribution to classic DOS games.

Great games come from all over the world, but I think it’s pretty cool so that so many of the best DOS games came from my community. Since it’s Thanksgiving here in Canada, I’m giving thanks for the many Canadians who have given the world countless hours of quality entertainment.